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<div class="title">displaycontroller.cpp</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Created by Fabrizio Di Vittorio (fdivitto2013@gmail.com) - &lt;http://www.fabgl.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (c) 2019-2021 Fabrizio Di Vittorio.</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">  All rights reserved.</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* Please contact fdivitto2013@gmail.com if you need a commercial license.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">* This library and related software is available under GPL v3.</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">  FabGL is free software: you can redistribute it and/or modify</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">  the Free Software Foundation, either version 3 of the License, or</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">  (at your option) any later version.</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">  FabGL is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">  but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">  GNU General Public License for more details.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">  You should have received a copy of the GNU General Public License</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">  along with FabGL.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="displaycontroller_8h.html">displaycontroller.h</a>&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include &lt;string.h&gt;</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &lt;limits.h&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;freertos/task.h&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="fabutils_8h.html">fabutils.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;images/cursors.h&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#pragma GCC optimize (&quot;O2&quot;)</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacefabgl.html">fabgl</a> {</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">// Array to convert Color enum to RGB888 struct</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keyword">const</span> RGB888 COLOR2RGB888[16] = {</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  {   0,   0,   0 }, <span class="comment">// Black</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  { 128,   0,   0 }, <span class="comment">// Red</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;  {   0, 128,   0 }, <span class="comment">// Green</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;  { 128, 128,   0 }, <span class="comment">// Yellow</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;  {   0,   0, 128 }, <span class="comment">// Blue</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  { 128,   0, 128 }, <span class="comment">// Magenta</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  {   0, 128, 128 }, <span class="comment">// Cyan</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  { 128, 128, 128 }, <span class="comment">// White</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  {  64,  64,  64 }, <span class="comment">// BrightBlack</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;  { 255,   0,   0 }, <span class="comment">// BrightRed</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;  {   0, 255,   0 }, <span class="comment">// BrightGreen</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;  { 255, 255,   0 }, <span class="comment">// BrightYellow</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;  {   0,   0, 255 }, <span class="comment">// BrightBlue</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;  { 255,   0, 255 }, <span class="comment">// BrightMagenta</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  {   0, 255, 255 }, <span class="comment">// BrightCyan</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  { 255, 255, 255 }, <span class="comment">// BrightWhite</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;};</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment">// RGB222 implementation</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="keywordtype">bool</span> RGB222::lowBitOnly = <span class="keyword">false</span>;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment">//   0 ..  63 =&gt; 0</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment">//  64 .. 127 =&gt; 1</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="comment">// 128 .. 191 =&gt; 2</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="comment">// 192 .. 255 =&gt; 3</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;RGB222::RGB222(RGB888 <span class="keyword">const</span> &amp; value)</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;{</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;  <span class="keywordflow">if</span> (lowBitOnly) {</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <a class="code" href="structfabgl_1_1_r_g_b222_ad6dca68b61d96e60ca0062e00390ba9f.html#ad6dca68b61d96e60ca0062e00390ba9f">R</a> = value.R ? 3 : 0;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <a class="code" href="structfabgl_1_1_r_g_b222_aae2a690e4df0bce516938666009b5ea6.html#aae2a690e4df0bce516938666009b5ea6">G</a> = value.G ? 3 : 0;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    <a class="code" href="structfabgl_1_1_r_g_b222_a7c7fb36d372d349a62c14f1e6c7337ea.html#a7c7fb36d372d349a62c14f1e6c7337ea">B</a> = value.B ? 3 : 0;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;  } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    <a class="code" href="structfabgl_1_1_r_g_b222_ad6dca68b61d96e60ca0062e00390ba9f.html#ad6dca68b61d96e60ca0062e00390ba9f">R</a> = value.R &gt;&gt; 6;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <a class="code" href="structfabgl_1_1_r_g_b222_aae2a690e4df0bce516938666009b5ea6.html#aae2a690e4df0bce516938666009b5ea6">G</a> = value.G &gt;&gt; 6;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <a class="code" href="structfabgl_1_1_r_g_b222_a7c7fb36d372d349a62c14f1e6c7337ea.html#a7c7fb36d372d349a62c14f1e6c7337ea">B</a> = value.B &gt;&gt; 6;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  }</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;}</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment">// RGB888 implementation</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;RGB888::RGB888(<a class="code" href="group___enumerations_gab87bacfdad76e61b9412d7124be44c1c.html#gab87bacfdad76e61b9412d7124be44c1c">Color</a> color)</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;{</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  *<span class="keyword">this</span> = COLOR2RGB888[(int)color];</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;}</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment">// RGB888toPackedRGB222()</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;uint8_t RGB888toPackedRGB222(RGB888 <span class="keyword">const</span> &amp; rgb)</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;{</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;  <span class="comment">// 64 colors</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> CONVR64[4] = { 0 &lt;&lt; 0,    <span class="comment">// 00XXXXXX (0..63)</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;                                  1 &lt;&lt; 0,    <span class="comment">// 01XXXXXX (64..127)</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                                  2 &lt;&lt; 0,    <span class="comment">// 10XXXXXX (128..191)</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;                                  3 &lt;&lt; 0, }; <span class="comment">// 11XXXXXX (192..255)</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> CONVG64[4] = { 0 &lt;&lt; 2,    <span class="comment">// 00XXXXXX (0..63)</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;                                  1 &lt;&lt; 2,    <span class="comment">// 01XXXXXX (64..127)</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                                  2 &lt;&lt; 2,    <span class="comment">// 10XXXXXX (128..191)</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;                                  3 &lt;&lt; 2, }; <span class="comment">// 11XXXXXX (192..255)</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> CONVB64[4] = { 0 &lt;&lt; 4,    <span class="comment">// 00XXXXXX (0..63)</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                                  1 &lt;&lt; 4,    <span class="comment">// 01XXXXXX (64..127)</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                                  2 &lt;&lt; 4,    <span class="comment">// 10XXXXXX (128..191)</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                                  3 &lt;&lt; 4, }; <span class="comment">// 11XXXXXX (192..255)</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;  <span class="comment">// 8 colors</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> CONVR8[4] = { 0 &lt;&lt; 0,    <span class="comment">// 00XXXXXX (0..63)</span></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                                 3 &lt;&lt; 0,    <span class="comment">// 01XXXXXX (64..127)</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                                 3 &lt;&lt; 0,    <span class="comment">// 10XXXXXX (128..191)</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;                                 3 &lt;&lt; 0, }; <span class="comment">// 11XXXXXX (192..255)</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> CONVG8[4] = { 0 &lt;&lt; 2,    <span class="comment">// 00XXXXXX (0..63)</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;                                 3 &lt;&lt; 2,    <span class="comment">// 01XXXXXX (64..127)</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;                                 3 &lt;&lt; 2,    <span class="comment">// 10XXXXXX (128..191)</span></div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                                 3 &lt;&lt; 2, }; <span class="comment">// 11XXXXXX (192..255)</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> CONVB8[4] = { 0 &lt;&lt; 4,    <span class="comment">// 00XXXXXX (0..63)</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;                                 3 &lt;&lt; 4,    <span class="comment">// 01XXXXXX (64..127)</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;                                 3 &lt;&lt; 4,    <span class="comment">// 10XXXXXX (128..191)</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                                 3 &lt;&lt; 4, }; <span class="comment">// 11XXXXXX (192..255)</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;  <span class="keywordflow">if</span> (RGB222::lowBitOnly)</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="keywordflow">return</span> (CONVR8[rgb.R &gt;&gt; 6]) | (CONVG8[rgb.G &gt;&gt; 6]) | (CONVB8[rgb.B &gt;&gt; 6]);</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;  <span class="keywordflow">else</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keywordflow">return</span> (CONVR64[rgb.R &gt;&gt; 6]) | (CONVG64[rgb.G &gt;&gt; 6]) | (CONVB64[rgb.B &gt;&gt; 6]);</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;}</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="comment">// Sprite implementation</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;Sprite::Sprite()</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;{</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;  x                       = 0;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;  y                       = 0;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  currentFrame            = 0;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;  frames                  = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;  framesCount             = 0;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;  savedBackgroundWidth    = 0;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;  savedBackgroundHeight   = 0;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;  savedBackground         = <span class="keyword">nullptr</span>; <span class="comment">// allocated or reallocated when bitmaps are added</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;  savedX                  = 0;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;  savedY                  = 0;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;  collisionDetectorObject = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;  visible                 = <span class="keyword">true</span>;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;  isStatic                = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;  allowDraw               = <span class="keyword">true</span>;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;}</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;Sprite::~Sprite()</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;{</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;  free(frames);</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;  free(savedBackground);</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;}</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="keywordtype">void</span> Sprite::clearBitmaps()</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;{</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;  free(frames);</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;  frames = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;  framesCount = 0;</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;}</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;Sprite * Sprite::addBitmap(Bitmap * bitmap)</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;{</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;  ++framesCount;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;  frames = (Bitmap**) realloc(frames, <span class="keyword">sizeof</span>(Bitmap*) * framesCount);</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;  frames[framesCount - 1] = bitmap;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">this</span>;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;}</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;Sprite * Sprite::addBitmap(Bitmap * bitmap[], <span class="keywordtype">int</span> count)</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;{</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;  frames = (Bitmap**) realloc(frames, <span class="keyword">sizeof</span>(Bitmap*) * (framesCount + count));</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; count; ++i)</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    frames[framesCount + i] = bitmap[i];</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;  framesCount += count;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">this</span>;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;}</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;Sprite * Sprite::moveBy(<span class="keywordtype">int</span> offsetX, <span class="keywordtype">int</span> offsetY)</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;{</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;  x += offsetX;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;  y += offsetY;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">this</span>;</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;}</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;Sprite * Sprite::moveBy(<span class="keywordtype">int</span> offsetX, <span class="keywordtype">int</span> offsetY, <span class="keywordtype">int</span> wrapAroundWidth, <span class="keywordtype">int</span> wrapAroundHeight)</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;{</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;  x += offsetX;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;  y += offsetY;</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;  <span class="keywordflow">if</span> (x &gt; wrapAroundWidth)</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    x = - (int) getWidth();</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;  <span class="keywordflow">if</span> (x &lt; - (<span class="keywordtype">int</span>) getWidth())</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    x = wrapAroundWidth;</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;  <span class="keywordflow">if</span> (y &gt; wrapAroundHeight)</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    y = - (int) getHeight();</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;  <span class="keywordflow">if</span> (y &lt; - (<span class="keywordtype">int</span>) getHeight())</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    y = wrapAroundHeight;</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">this</span>;</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;}</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;Sprite * Sprite::moveTo(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;{</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;  this-&gt;x = x;</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;  this-&gt;y = y;</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">this</span>;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;}</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="comment">// Bitmap implementation</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;Bitmap::Bitmap(<span class="keywordtype">int</span> width_, <span class="keywordtype">int</span> height_, <span class="keywordtype">void</span> <span class="keyword">const</span> * data_, <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#gafe919d7a7aeba256337f0fc494cf7221">PixelFormat</a> format_, RGB888 foregroundColor_, <span class="keywordtype">bool</span> copy)</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;  : <a class="code" href="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476.html#a09a2a45f731b02946ff6d3cd15c1a476">width</a>(width_),</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    <a class="code" href="displaycontroller_8h_adcf201a8aabf55cb352ec05331242594.html#adcf201a8aabf55cb352ec05331242594">height</a>(height_),</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    format(format_),</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;    foregroundColor(foregroundColor_),</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;    <a class="code" href="displaycontroller_8h_a96db82e580e46e24e2b39dd6c5bf7c21.html#a96db82e580e46e24e2b39dd6c5bf7c21">data</a>((uint8_t*)data_),</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;    dataAllocated(false)</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;{</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;  <span class="keywordflow">if</span> (copy) {</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    allocate();</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    copyFrom(data_);</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;  }</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;}</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;Bitmap::Bitmap(<span class="keywordtype">int</span> width_, <span class="keywordtype">int</span> height_, <span class="keywordtype">void</span> <span class="keyword">const</span> * data_, <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#gafe919d7a7aeba256337f0fc494cf7221">PixelFormat</a> format_, <span class="keywordtype">bool</span> copy)</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;  : Bitmap(width_, height_, data_, format_, RGB888(255, 255, 255), copy)</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;{</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;}</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="keywordtype">void</span> Bitmap::allocate()</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;{</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;  <span class="keywordflow">if</span> (<a class="code" href="structfabgl_1_1_bitmap_a655d553e67e161e0952ce91663de4cd1.html#a655d553e67e161e0952ce91663de4cd1">dataAllocated</a>) {</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    free((<span class="keywordtype">void</span>*)<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>);</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;    <a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a> = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;  }</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;  <a class="code" href="structfabgl_1_1_bitmap_a655d553e67e161e0952ce91663de4cd1.html#a655d553e67e161e0952ce91663de4cd1">dataAllocated</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;  <span class="keywordflow">switch</span> (<a class="code" href="structfabgl_1_1_bitmap_a66a9a92335243033aaf7ac4bd401f78f.html#a66a9a92335243033aaf7ac4bd401f78f">format</a>) {</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221aec0fc0100c4fc1ce4eea230c3dc10360">PixelFormat::Undefined</a>:</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826">PixelFormat::Native</a>:</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a4a18312b5b75f549d5551e5912ad6ebf">PixelFormat::Mask</a>:</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;      <a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a> = (uint8_t*) heap_caps_malloc((<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> + 7) / 8 * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a>, MALLOC_CAP_8BIT | MALLOC_CAP_INTERNAL);</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">PixelFormat::RGBA2222</a>:</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;      <a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a> = (uint8_t*) heap_caps_malloc(<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a>, MALLOC_CAP_8BIT | MALLOC_CAP_INTERNAL);</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">PixelFormat::RGBA8888</a>:</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;      <a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a> = (uint8_t*) heap_caps_malloc(<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a> * 4, MALLOC_CAP_8BIT | MALLOC_CAP_INTERNAL);</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;  }</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;}</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;<span class="comment">// data must have the same pixel format</span></div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;<span class="keywordtype">void</span> Bitmap::copyFrom(<span class="keywordtype">void</span> <span class="keyword">const</span> * srcData)</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;{</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;  <span class="keywordflow">switch</span> (<a class="code" href="structfabgl_1_1_bitmap_a66a9a92335243033aaf7ac4bd401f78f.html#a66a9a92335243033aaf7ac4bd401f78f">format</a>) {</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221aec0fc0100c4fc1ce4eea230c3dc10360">PixelFormat::Undefined</a>:</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826">PixelFormat::Native</a>:</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a4a18312b5b75f549d5551e5912ad6ebf">PixelFormat::Mask</a>:</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;      memcpy(<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>, srcData, (<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> + 7) / 8 * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a>);</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">PixelFormat::RGBA2222</a>:</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;      memcpy(<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>, srcData, <a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a>);</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">PixelFormat::RGBA8888</a>:</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;      memcpy(<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>, srcData, <a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a> * 4);</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;  }</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;}</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="keywordtype">void</span> Bitmap::setPixel(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> value)</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;{</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;  <span class="keywordtype">int</span> rowlen = (<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> + 7) / 8;</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;  uint8_t * rowptr = <a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a> + y * rowlen;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;  <span class="keywordflow">if</span> (value)</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;    rowptr[x &gt;&gt; 3] |= 0x80 &gt;&gt; (x &amp; 7);</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;  <span class="keywordflow">else</span></div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;    rowptr[x &gt;&gt; 3] &amp;= ~(0x80 &gt;&gt; (x &amp; 7));</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;}</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;<span class="keywordtype">void</span> Bitmap::setPixel(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">RGBA2222</a> value)</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;{</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;  ((<a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">RGBA2222</a>*)<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>)[y * <a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> + x] = value;</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;}</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="keywordtype">void</span> Bitmap::setPixel(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">RGBA8888</a> value)</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;{</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;  ((<a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">RGBA8888</a>*)<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>)[y * <a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> + x] = value;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;}</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;<span class="keywordtype">int</span> Bitmap::getAlpha(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;{</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;  <span class="keywordtype">int</span> r = 0;</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;  <span class="keywordflow">switch</span> (<a class="code" href="structfabgl_1_1_bitmap_a66a9a92335243033aaf7ac4bd401f78f.html#a66a9a92335243033aaf7ac4bd401f78f">format</a>) {</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221aec0fc0100c4fc1ce4eea230c3dc10360">PixelFormat::Undefined</a>:</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826">PixelFormat::Native</a>:</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;      r = 0xff;</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a4a18312b5b75f549d5551e5912ad6ebf">PixelFormat::Mask</a>:</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;    {</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;      <span class="keywordtype">int</span> rowlen = (<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> + 7) / 8;</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;      uint8_t * rowptr = <a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a> + y * rowlen;</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;      r = (rowptr[x &gt;&gt; 3] &gt;&gt; (7 - (x &amp; 7))) &amp; 1;</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;    }</div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">PixelFormat::RGBA2222</a>:</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;      r = ((<a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">RGBA2222</a>*)<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>)[y * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a> + x].A;</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">PixelFormat::RGBA8888</a>:</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;      r = ((<a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">RGBA8888</a>*)<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>)[y * <a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a> + x].A;</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;  }</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;  <span class="keywordflow">return</span> r;</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;}</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;Bitmap::~Bitmap()</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;{</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  <span class="keywordflow">if</span> (<a class="code" href="structfabgl_1_1_bitmap_a655d553e67e161e0952ce91663de4cd1.html#a655d553e67e161e0952ce91663de4cd1">dataAllocated</a>)</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;    heap_caps_free((<span class="keywordtype">void</span>*)<a class="code" href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">data</a>);</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;}</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="comment">// BitmappedDisplayController implementation</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="keywordtype">int</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a6b94fdf3692083a41291eec4920c62d2.html#a6b94fdf3692083a41291eec4920c62d2">BitmappedDisplayController::queueSize</a> = <a class="code" href="fabglconf_8h_a96296efdb9380ae194edf41f76134a58.html#a96296efdb9380ae194edf41f76134a58">FABGLIB_DEFAULT_DISPLAYCONTROLLER_QUEUE_SIZE</a>;</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;BitmappedDisplayController::BitmappedDisplayController()</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;  : m_primDynMemPool(<a class="code" href="fabglconf_8h_a6a28696a36e7ed9d40cee15b3dba1330.html#a6a28696a36e7ed9d40cee15b3dba1330">FABGLIB_PRIMITIVES_DYNBUFFERS_SIZE</a>)</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;{</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;  m_execQueue                           = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;  m_backgroundPrimitiveExecutionEnabled = <span class="keyword">true</span>;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;  m_sprites                             = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;  m_spritesCount                        = 0;</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;  m_doubleBuffered                      = <span class="keyword">false</span>;</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;  m_mouseCursor.visible                 = <span class="keyword">false</span>;</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;  m_backgroundPrimitiveTimeoutEnabled   = <span class="keyword">true</span>;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;  m_spritesHidden                       = <span class="keyword">true</span>;</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;}</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;BitmappedDisplayController::~BitmappedDisplayController()</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;{</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;  vQueueDelete(m_execQueue);</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;}</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;<span class="keywordtype">void</span> BitmappedDisplayController::setDoubleBuffered(<span class="keywordtype">bool</span> value)</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;{</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;  m_doubleBuffered = value;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;  <span class="keywordflow">if</span> (m_execQueue)</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;    vQueueDelete(m_execQueue);</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;  <span class="comment">// on double buffering a queue of single element is enough and necessary (see addPrimitive() for details)</span></div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;  m_execQueue = xQueueCreate(value ? 1 : <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a6b94fdf3692083a41291eec4920c62d2.html#a6b94fdf3692083a41291eec4920c62d2">BitmappedDisplayController::queueSize</a>, <span class="keyword">sizeof</span>(Primitive));</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;}</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::resetPaintState()</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;{</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;  m_paintState.penColor              = RGB888(255, 255, 255);</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;  m_paintState.brushColor            = RGB888(0, 0, 0);</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;  m_paintState.position              = Point(0, 0);</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;  m_paintState.glyphOptions.value    = 0;  <span class="comment">// all options: 0</span></div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;  m_paintState.paintOptions          = PaintOptions();</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;  m_paintState.scrollingRegion       = Rect(0, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">getViewPortWidth</a>() - 1, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">getViewPortHeight</a>() - 1);</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;  m_paintState.origin                = Point(0, 0);</div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;  m_paintState.clippingRect          = Rect(0, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">getViewPortWidth</a>() - 1, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">getViewPortHeight</a>() - 1);</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;  m_paintState.absClippingRect       = m_paintState.clippingRect;</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;  m_paintState.penWidth              = 1;</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;  m_paintState.lineEnds              = <a class="code" href="group___enumerations_ga8ac9813c9c9df8a1e7f6ec66b346f08e.html#gga8ac9813c9c9df8a1e7f6ec66b346f08ea6adf97f83acf6453d4a6a4b1070f3754">LineEnds::None</a>;</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;}</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;<span class="keywordtype">void</span> BitmappedDisplayController::addPrimitive(Primitive &amp; primitive)</div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;{</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;  <span class="keywordflow">if</span> ((m_backgroundPrimitiveExecutionEnabled &amp;&amp; m_doubleBuffered == <span class="keyword">false</span>) || primitive.cmd == PrimitiveCmd::SwapBuffers) {</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;    primitiveReplaceDynamicBuffers(primitive);</div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;    xQueueSendToBack(m_execQueue, &amp;primitive, portMAX_DELAY);</div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;</div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;    <span class="keywordflow">if</span> (m_doubleBuffered) {</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;      <span class="comment">// wait notufy from PrimitiveCmd::SwapBuffers executor</span></div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;      ulTaskNotifyTake(<span class="keyword">true</span>, portMAX_DELAY);</div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;    }</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;</div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;  } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;    Rect updateRect = Rect(SHRT_MAX, SHRT_MAX, SHRT_MIN, SHRT_MIN);</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;    execPrimitive(primitive, updateRect, <span class="keyword">false</span>);</div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;    showSprites(updateRect);</div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;  }</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;}</div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;</div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;</div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;<span class="comment">// some primitives require additional buffers (like drawPath and fillPath).</span></div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;<span class="comment">// this function copies primitive data into an allocated buffer (using LightMemoryPool allocator) that</span></div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;<span class="comment">// will be released inside primitive drawing code.</span></div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;<span class="keywordtype">void</span> BitmappedDisplayController::primitiveReplaceDynamicBuffers(Primitive &amp; primitive)</div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;{</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;  <span class="keywordflow">switch</span> (primitive.cmd) {</div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::DrawPath:</div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::FillPath:</div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;    {</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;      <span class="keywordtype">int</span> sz = primitive.path.pointsCount * <span class="keyword">sizeof</span>(Point);</div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;      <span class="keywordflow">if</span> (sz &lt; <a class="code" href="fabglconf_8h_a6a28696a36e7ed9d40cee15b3dba1330.html#a6a28696a36e7ed9d40cee15b3dba1330">FABGLIB_PRIMITIVES_DYNBUFFERS_SIZE</a>) {</div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;        <span class="keywordtype">void</span> * newbuf = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;        <span class="comment">// wait until we have enough free space</span></div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;        <span class="keywordflow">while</span> ((newbuf = m_primDynMemPool.alloc(sz)) == <span class="keyword">nullptr</span>)</div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;          taskYIELD();</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;        memcpy(newbuf, primitive.path.points, sz);</div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;        primitive.path.points = (Point*)newbuf;</div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;        primitive.path.freePoints = <span class="keyword">true</span>;</div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;      }</div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;    }</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;</div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;    <span class="keywordflow">default</span>:</div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;  }</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;}</div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;</div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;</div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;<span class="comment">// call this only inside an ISR</span></div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;<span class="keywordtype">bool</span> IRAM_ATTR BitmappedDisplayController::getPrimitiveISR(Primitive * primitive)</div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;{</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;  <span class="keywordflow">return</span> xQueueReceiveFromISR(m_execQueue, primitive, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;}</div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;</div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;<span class="keywordtype">bool</span> BitmappedDisplayController::getPrimitive(Primitive * primitive, <span class="keywordtype">int</span> timeOutMS)</div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;{</div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;  <span class="keywordflow">return</span> xQueueReceive(m_execQueue, primitive, msToTicks(timeOutMS));</div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;}</div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;</div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;<span class="comment">// cannot be called inside an ISR</span></div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;<span class="keywordtype">void</span> BitmappedDisplayController::waitForPrimitives()</div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;{</div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;  Primitive p;</div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;  xQueuePeek(m_execQueue, &amp;p, portMAX_DELAY);</div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;}</div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;<span class="keywordtype">void</span> BitmappedDisplayController::primitivesExecutionWait()</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;{</div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;  <span class="keywordflow">if</span> (m_backgroundPrimitiveExecutionEnabled) {</div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;    <span class="keywordflow">while</span> (uxQueueMessagesWaiting(m_execQueue) &gt; 0)</div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;      ;</div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;  }</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;}</div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;</div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;<span class="comment">// When false primitives are executed immediately, otherwise they are added to the primitive queue</span></div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;<span class="comment">// When set to false the queue is emptied executing all pending primitives</span></div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;<span class="comment">// Cannot be nested</span></div><div class="line"><a name="l00503"></a><span class="lineno"><a class="line" href="classfabgl_1_1_bitmapped_display_controller_abd0898e61591117a7b8dce2fa4b4c4d4.html#abd0898e61591117a7b8dce2fa4b4c4d4">  503</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_abd0898e61591117a7b8dce2fa4b4c4d4.html#abd0898e61591117a7b8dce2fa4b4c4d4">BitmappedDisplayController::enableBackgroundPrimitiveExecution</a>(<span class="keywordtype">bool</span> value)</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;{</div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;  <span class="keywordflow">if</span> (value != m_backgroundPrimitiveExecutionEnabled) {</div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;    <span class="keywordflow">if</span> (value) {</div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;      <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a5e5288dfa4b4cdcb9380711da9fa1e65.html#a5e5288dfa4b4cdcb9380711da9fa1e65">resumeBackgroundPrimitiveExecution</a>();</div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;    } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;      <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a5ccd64740850569f8c59d7c83c7590c4.html#a5ccd64740850569f8c59d7c83c7590c4">suspendBackgroundPrimitiveExecution</a>();</div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;      <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554.html#a94887c6019244300620e71d52e61a554">processPrimitives</a>();</div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;    }</div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;    m_backgroundPrimitiveExecutionEnabled = value;</div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;  }</div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;}</div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;<span class="comment">// Use for fast queue processing. Warning, may generate flickering because don&#39;t care of vertical sync</span></div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;<span class="comment">// Do not call inside ISR</span></div><div class="line"><a name="l00519"></a><span class="lineno"><a class="line" href="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554.html#a94887c6019244300620e71d52e61a554">  519</a></span>&#160;<span class="keywordtype">void</span> IRAM_ATTR <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554.html#a94887c6019244300620e71d52e61a554">BitmappedDisplayController::processPrimitives</a>()</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;{</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;  <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a5ccd64740850569f8c59d7c83c7590c4.html#a5ccd64740850569f8c59d7c83c7590c4">suspendBackgroundPrimitiveExecution</a>();</div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;  <a class="code" href="structfabgl_1_1_rect.html">Rect</a> updateRect = <a class="code" href="structfabgl_1_1_rect.html">Rect</a>(SHRT_MAX, SHRT_MAX, SHRT_MIN, SHRT_MIN);</div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;  Primitive prim;</div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;  <span class="keywordflow">while</span> (xQueueReceive(m_execQueue, &amp;prim, 0) == pdTRUE)</div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;    execPrimitive(prim, updateRect, <span class="keyword">false</span>);</div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;  showSprites(updateRect);</div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;  <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a5e5288dfa4b4cdcb9380711da9fa1e65.html#a5e5288dfa4b4cdcb9380711da9fa1e65">resumeBackgroundPrimitiveExecution</a>();</div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;  Primitive p(PrimitiveCmd::Refresh, updateRect);</div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;  addPrimitive(p);</div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;}</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;</div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;</div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;<span class="keywordtype">void</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a75ba732cc6ae90f53757b588f6c75d7e.html#a75ba732cc6ae90f53757b588f6c75d7e">BitmappedDisplayController::setSprites</a>(<a class="code" href="structfabgl_1_1_sprite.html">Sprite</a> * sprites, <span class="keywordtype">int</span> count, <span class="keywordtype">int</span> spriteSize)</div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;{</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;  <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554.html#a94887c6019244300620e71d52e61a554">processPrimitives</a>();</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;  primitivesExecutionWait();</div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;  m_sprites      = sprites;</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;  m_spriteSize   = spriteSize;</div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;  m_spritesCount = count;</div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;</div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;  <span class="comment">// allocates background buffer</span></div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;  <span class="keywordflow">if</span> (!<a class="code" href="classfabgl_1_1_bitmapped_display_controller_a37da1545d5037b279fbb10c622121427.html#a37da1545d5037b279fbb10c622121427">isDoubleBuffered</a>()) {</div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;    uint8_t * spritePtr = (uint8_t*)m_sprites;</div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; m_spritesCount; ++i, spritePtr += m_spriteSize) {</div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;      <a class="code" href="structfabgl_1_1_sprite.html">Sprite</a> * sprite = (<a class="code" href="structfabgl_1_1_sprite.html">Sprite</a>*) spritePtr;</div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;      <span class="keywordtype">int</span> reqBackBufferSize = 0;</div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;      <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; sprite-&gt;framesCount; ++i)</div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;        reqBackBufferSize = tmax(reqBackBufferSize, sprite-&gt;frames[i]-&gt;<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> * getBitmapSavePixelSize() * sprite-&gt;frames[i]-&gt;<a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a>);</div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;      <span class="keywordflow">if</span> (reqBackBufferSize &gt; 0)</div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;        sprite-&gt;savedBackground = (uint8_t*) realloc(sprite-&gt;savedBackground, reqBackBufferSize);</div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;    }</div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;  }</div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;}</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;</div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;</div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;Sprite * IRAM_ATTR BitmappedDisplayController::getSprite(<span class="keywordtype">int</span> index)</div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;{</div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;  <span class="keywordflow">return</span> (Sprite*) ((uint8_t*)m_sprites + index * m_spriteSize);</div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;}</div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;</div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;</div><div class="line"><a name="l00562"></a><span class="lineno"><a class="line" href="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d.html#aeb689cfc2364a4d66e3ac3368146c70d">  562</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d.html#aeb689cfc2364a4d66e3ac3368146c70d">BitmappedDisplayController::refreshSprites</a>()</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;{</div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;  Primitive p(PrimitiveCmd::RefreshSprites);</div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;  addPrimitive(p);</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;}</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;</div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;</div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::hideSprites(<a class="code" href="structfabgl_1_1_rect.html">Rect</a> &amp; updateRect)</div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;{</div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;  <span class="keywordflow">if</span> (!m_spritesHidden) {</div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;    m_spritesHidden = <span class="keyword">true</span>;</div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;</div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;    <span class="comment">// normal sprites</span></div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;    <span class="keywordflow">if</span> (spritesCount() &gt; 0 &amp;&amp; !<a class="code" href="classfabgl_1_1_bitmapped_display_controller_a37da1545d5037b279fbb10c622121427.html#a37da1545d5037b279fbb10c622121427">isDoubleBuffered</a>()) {</div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;      <span class="comment">// restore saved backgrounds</span></div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;      <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = spritesCount() - 1; i &gt;= 0; --i) {</div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;        <a class="code" href="structfabgl_1_1_sprite.html">Sprite</a> * sprite = getSprite(i);</div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;        <span class="keywordflow">if</span> (sprite-&gt;allowDraw &amp;&amp; sprite-&gt;savedBackgroundWidth &gt; 0) {</div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;          <span class="keywordtype">int</span> savedX = sprite-&gt;savedX;</div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;          <span class="keywordtype">int</span> savedY = sprite-&gt;savedY;</div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;          <span class="keywordtype">int</span> savedWidth  = sprite-&gt;savedBackgroundWidth;</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;          <span class="keywordtype">int</span> savedHeight = sprite-&gt;savedBackgroundHeight;</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;          <a class="code" href="structfabgl_1_1_bitmap.html">Bitmap</a> bitmap(savedWidth, savedHeight, sprite-&gt;savedBackground, <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826">PixelFormat::Native</a>);</div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;          absDrawBitmap(savedX, savedY, &amp;bitmap, <span class="keyword">nullptr</span>, <span class="keyword">true</span>);</div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;          updateRect = updateRect.merge(<a class="code" href="structfabgl_1_1_rect.html">Rect</a>(savedX, savedY, savedX + savedWidth - 1, savedY + savedHeight - 1));</div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;          sprite-&gt;savedBackgroundWidth = sprite-&gt;savedBackgroundHeight = 0;</div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;        }</div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;      }</div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;    }</div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;</div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;    <span class="comment">// mouse cursor sprite</span></div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;    Sprite * mouseSprite = mouseCursor();</div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;    <span class="keywordflow">if</span> (mouseSprite-&gt;savedBackgroundWidth &gt; 0) {</div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;      <span class="keywordtype">int</span> savedX = mouseSprite-&gt;savedX;</div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;      <span class="keywordtype">int</span> savedY = mouseSprite-&gt;savedY;</div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;      <span class="keywordtype">int</span> savedWidth  = mouseSprite-&gt;savedBackgroundWidth;</div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;      <span class="keywordtype">int</span> savedHeight = mouseSprite-&gt;savedBackgroundHeight;</div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;      Bitmap bitmap(savedWidth, savedHeight, mouseSprite-&gt;savedBackground, <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826">PixelFormat::Native</a>);</div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;      absDrawBitmap(savedX, savedY, &amp;bitmap, <span class="keyword">nullptr</span>, <span class="keyword">true</span>);</div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;      updateRect = updateRect.merge(Rect(savedX, savedY, savedX + savedWidth - 1, savedY + savedHeight - 1));</div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;      mouseSprite-&gt;savedBackgroundWidth = mouseSprite-&gt;savedBackgroundHeight = 0;</div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;    }</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;</div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;  }</div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;}</div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;</div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::showSprites(Rect &amp; updateRect)</div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;{</div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;  <span class="keywordflow">if</span> (m_spritesHidden) {</div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;    m_spritesHidden = <span class="keyword">false</span>;</div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;</div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;    <span class="comment">// normal sprites</span></div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;    <span class="comment">// save backgrounds and draw sprites</span></div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; spritesCount(); ++i) {</div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;      Sprite * sprite = getSprite(i);</div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;      <span class="keywordflow">if</span> (sprite-&gt;visible &amp;&amp; sprite-&gt;allowDraw &amp;&amp; sprite-&gt;getFrame()) {</div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;        <span class="comment">// save sprite X and Y so other threads can change them without interferring</span></div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;        <span class="keywordtype">int</span> spriteX = sprite-&gt;x;</div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;        <span class="keywordtype">int</span> spriteY = sprite-&gt;y;</div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;        Bitmap <span class="keyword">const</span> * bitmap = sprite-&gt;getFrame();</div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;        <span class="keywordtype">int</span> bitmapWidth  = bitmap-&gt;width;</div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;        <span class="keywordtype">int</span> bitmapHeight = bitmap-&gt;height;</div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;        absDrawBitmap(spriteX, spriteY, bitmap, sprite-&gt;savedBackground, <span class="keyword">true</span>);</div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;        sprite-&gt;savedX = spriteX;</div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;        sprite-&gt;savedY = spriteY;</div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;        sprite-&gt;savedBackgroundWidth  = bitmapWidth;</div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;        sprite-&gt;savedBackgroundHeight = bitmapHeight;</div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;        <span class="keywordflow">if</span> (sprite-&gt;isStatic)</div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;          sprite-&gt;allowDraw = <span class="keyword">false</span>;</div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;        updateRect = updateRect.merge(Rect(spriteX, spriteY, spriteX + bitmapWidth - 1, spriteY + bitmapHeight - 1));</div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;      }</div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;    }</div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;</div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;    <span class="comment">// mouse cursor sprite</span></div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;    <span class="comment">// save backgrounds and draw mouse cursor</span></div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;    Sprite * mouseSprite = mouseCursor();</div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;    <span class="keywordflow">if</span> (mouseSprite-&gt;visible &amp;&amp; mouseSprite-&gt;getFrame()) {</div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;      <span class="comment">// save sprite X and Y so other threads can change them without interferring</span></div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;      <span class="keywordtype">int</span> spriteX = mouseSprite-&gt;x;</div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;      <span class="keywordtype">int</span> spriteY = mouseSprite-&gt;y;</div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;      Bitmap <span class="keyword">const</span> * bitmap = mouseSprite-&gt;getFrame();</div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;      <span class="keywordtype">int</span> bitmapWidth  = bitmap-&gt;width;</div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;      <span class="keywordtype">int</span> bitmapHeight = bitmap-&gt;height;</div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;      absDrawBitmap(spriteX, spriteY, bitmap, mouseSprite-&gt;savedBackground, <span class="keyword">true</span>);</div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;      mouseSprite-&gt;savedX = spriteX;</div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;      mouseSprite-&gt;savedY = spriteY;</div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;      mouseSprite-&gt;savedBackgroundWidth  = bitmapWidth;</div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;      mouseSprite-&gt;savedBackgroundHeight = bitmapHeight;</div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;      updateRect = updateRect.merge(Rect(spriteX, spriteY, spriteX + bitmapWidth - 1, spriteY + bitmapHeight - 1));</div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;    }</div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;</div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;  }</div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;}</div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;</div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;</div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;<span class="comment">// cursor = nullptr -&gt; disable mouse</span></div><div class="line"><a name="l00659"></a><span class="lineno"><a class="line" href="classfabgl_1_1_bitmapped_display_controller_a94fd39f8c9245ed51545f9dd6ce7f6ee.html#a94fd39f8c9245ed51545f9dd6ce7f6ee">  659</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94fd39f8c9245ed51545f9dd6ce7f6ee.html#a94fd39f8c9245ed51545f9dd6ce7f6ee">BitmappedDisplayController::setMouseCursor</a>(<a class="code" href="structfabgl_1_1_cursor.html">Cursor</a> * cursor)</div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;{</div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;  <span class="keywordflow">if</span> (cursor == <span class="keyword">nullptr</span> || &amp;cursor-&gt;<a class="code" href="structfabgl_1_1_cursor_ab90f53fbe007c65f80d83ece2352f49a.html#ab90f53fbe007c65f80d83ece2352f49a">bitmap</a> != m_mouseCursor.getFrame()) {</div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;    m_mouseCursor.visible = <span class="keyword">false</span>;</div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;    m_mouseCursor.clearBitmaps();</div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;</div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;    <a class="code" href="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d.html#aeb689cfc2364a4d66e3ac3368146c70d">refreshSprites</a>();</div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;    <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554.html#a94887c6019244300620e71d52e61a554">processPrimitives</a>();</div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;    primitivesExecutionWait();</div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;</div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;    <span class="keywordflow">if</span> (cursor) {</div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;      m_mouseCursor.moveBy(+m_mouseHotspotX, +m_mouseHotspotY);</div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;      m_mouseHotspotX = cursor-&gt;<a class="code" href="structfabgl_1_1_cursor_a0e4f59780867e7453248d317439cc16e.html#a0e4f59780867e7453248d317439cc16e">hotspotX</a>;</div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;      m_mouseHotspotY = cursor-&gt;<a class="code" href="structfabgl_1_1_cursor_a068b9d6ed14249ac8d20123435be5356.html#a068b9d6ed14249ac8d20123435be5356">hotspotY</a>;</div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;      m_mouseCursor.addBitmap(&amp;cursor-&gt;<a class="code" href="structfabgl_1_1_cursor_ab90f53fbe007c65f80d83ece2352f49a.html#ab90f53fbe007c65f80d83ece2352f49a">bitmap</a>);</div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;      m_mouseCursor.visible = <span class="keyword">true</span>;</div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;      m_mouseCursor.moveBy(-m_mouseHotspotX, -m_mouseHotspotY);</div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;      <span class="keywordflow">if</span> (!<a class="code" href="classfabgl_1_1_bitmapped_display_controller_a37da1545d5037b279fbb10c622121427.html#a37da1545d5037b279fbb10c622121427">isDoubleBuffered</a>())</div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;        m_mouseCursor.savedBackground = (uint8_t*) realloc(m_mouseCursor.savedBackground, cursor-&gt;<a class="code" href="structfabgl_1_1_cursor_ab90f53fbe007c65f80d83ece2352f49a.html#ab90f53fbe007c65f80d83ece2352f49a">bitmap</a>.<a class="code" href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">width</a> * getBitmapSavePixelSize() * cursor-&gt;<a class="code" href="structfabgl_1_1_cursor_ab90f53fbe007c65f80d83ece2352f49a.html#ab90f53fbe007c65f80d83ece2352f49a">bitmap</a>.<a class="code" href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">height</a>);</div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;    }</div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;    <a class="code" href="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d.html#aeb689cfc2364a4d66e3ac3368146c70d">refreshSprites</a>();</div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;  }</div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;}</div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;</div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;</div><div class="line"><a name="l00684"></a><span class="lineno"><a class="line" href="classfabgl_1_1_bitmapped_display_controller_a43a95ed39cce3e065407d1e7a30b2f4f.html#a43a95ed39cce3e065407d1e7a30b2f4f">  684</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94fd39f8c9245ed51545f9dd6ce7f6ee.html#a94fd39f8c9245ed51545f9dd6ce7f6ee">BitmappedDisplayController::setMouseCursor</a>(<a class="code" href="group___enumerations_gab91da6221ce0fc3b24f077fb4b775b2c.html#gab91da6221ce0fc3b24f077fb4b775b2c">CursorName</a> cursorName)</div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;{</div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;  <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a94fd39f8c9245ed51545f9dd6ce7f6ee.html#a94fd39f8c9245ed51545f9dd6ce7f6ee">setMouseCursor</a>(&amp;CURSORS[(<span class="keywordtype">int</span>)cursorName]);</div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;}</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;</div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;</div><div class="line"><a name="l00690"></a><span class="lineno"><a class="line" href="classfabgl_1_1_bitmapped_display_controller_ae0897f2355f7462b5ab003083418e3b4.html#ae0897f2355f7462b5ab003083418e3b4">  690</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ae0897f2355f7462b5ab003083418e3b4.html#ae0897f2355f7462b5ab003083418e3b4">BitmappedDisplayController::setMouseCursorPos</a>(<span class="keywordtype">int</span> <a class="code" href="displaycontroller_8h_aa6aba27bc1a89db9e350b50bbf881f57.html#aa6aba27bc1a89db9e350b50bbf881f57">X</a>, <span class="keywordtype">int</span> <a class="code" href="displaycontroller_8h_abe4637362df8e341470401813999dd17.html#abe4637362df8e341470401813999dd17">Y</a>)</div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;{</div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;  m_mouseCursor.moveTo(<a class="code" href="displaycontroller_8h_aa6aba27bc1a89db9e350b50bbf881f57.html#aa6aba27bc1a89db9e350b50bbf881f57">X</a> - m_mouseHotspotX, <a class="code" href="displaycontroller_8h_abe4637362df8e341470401813999dd17.html#abe4637362df8e341470401813999dd17">Y</a> - m_mouseHotspotY);</div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;  <a class="code" href="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d.html#aeb689cfc2364a4d66e3ac3368146c70d">refreshSprites</a>();</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;}</div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;</div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;</div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::execPrimitive(Primitive <span class="keyword">const</span> &amp; prim, <a class="code" href="structfabgl_1_1_rect.html">Rect</a> &amp; updateRect, <span class="keywordtype">bool</span> insideISR)</div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;{</div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;  <span class="keywordflow">switch</span> (prim.cmd) {</div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::Flush:</div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::Refresh:</div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;      updateRect = updateRect.merge(prim.rect);</div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::Reset:</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;      resetPaintState();</div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetPenColor:</div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;      paintState().penColor = prim.color;</div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetBrushColor:</div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;      paintState().brushColor = prim.color;</div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetPixel:</div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;      setPixelAt( (PixelDesc) { prim.position, getActualPenColor() }, updateRect );</div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetPixelAt:</div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;      setPixelAt(prim.pixelDesc, updateRect);</div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::MoveTo:</div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;      paintState().position = Point(prim.position.X + paintState().origin.X, prim.position.Y + paintState().origin.Y);</div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::LineTo:</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;      lineTo(prim.position, updateRect);</div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::FillRect:</div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;      fillRect(prim.rect, getActualBrushColor(), updateRect);</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::DrawRect:</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;      drawRect(prim.rect, updateRect);</div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::FillEllipse:</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;      fillEllipse(paintState().position.X, paintState().position.Y, prim.size, getActualBrushColor(), updateRect);</div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::DrawEllipse:</div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;      drawEllipse(prim.size, updateRect);</div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::Clear:</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;      updateRect = updateRect.merge(Rect(0, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">getViewPortWidth</a>() - 1, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">getViewPortHeight</a>() - 1));</div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;      clear(updateRect);</div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::VScroll:</div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;      updateRect = updateRect.merge(Rect(paintState().scrollingRegion.X1, paintState().scrollingRegion.Y1, paintState().scrollingRegion.X2, paintState().scrollingRegion.Y2));</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;      VScroll(prim.ivalue, updateRect);</div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::HScroll:</div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;      updateRect = updateRect.merge(Rect(paintState().scrollingRegion.X1, paintState().scrollingRegion.Y1, paintState().scrollingRegion.X2, paintState().scrollingRegion.Y2));</div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;      HScroll(prim.ivalue, updateRect);</div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::DrawGlyph:</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;      drawGlyph(prim.glyph, paintState().glyphOptions, paintState().penColor, paintState().brushColor, updateRect);</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetGlyphOptions:</div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;      paintState().glyphOptions = prim.glyphOptions;</div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetPaintOptions:</div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;      paintState().paintOptions = prim.paintOptions;</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::InvertRect:</div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;      invertRect(prim.rect, updateRect);</div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::CopyRect:</div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;      copyRect(prim.rect, updateRect);</div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetScrollingRegion:</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;      paintState().scrollingRegion = prim.rect;</div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SwapFGBG:</div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;      swapFGBG(prim.rect, updateRect);</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::RenderGlyphsBuffer:</div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;      renderGlyphsBuffer(prim.glyphsBufferRenderInfo, updateRect);</div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::DrawBitmap:</div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;      drawBitmap(prim.bitmapDrawingInfo, updateRect);</div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::RefreshSprites:</div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;      hideSprites(updateRect);</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;      showSprites(updateRect);</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SwapBuffers:</div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;      swapBuffers();</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;      updateRect = updateRect.merge(Rect(0, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">getViewPortWidth</a>() - 1, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">getViewPortHeight</a>() - 1));</div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;      <span class="keywordflow">if</span> (insideISR)</div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;        vTaskNotifyGiveFromISR(prim.notifyTask, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;        xTaskNotifyGive(prim.notifyTask);</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::DrawPath:</div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;      drawPath(prim.path, updateRect);</div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::FillPath:</div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;      fillPath(prim.path, getActualBrushColor(), updateRect);</div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetOrigin:</div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;      paintState().origin = prim.position;</div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;      updateAbsoluteClippingRect();</div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetClippingRect:</div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;      paintState().clippingRect = prim.rect;</div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;      updateAbsoluteClippingRect();</div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetPenWidth:</div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;      paintState().penWidth = imax(1, prim.ivalue);</div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;    <span class="keywordflow">case</span> PrimitiveCmd::SetLineEnds:</div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;      paintState().lineEnds = prim.lineEnds;</div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;  }</div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;}</div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;</div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;</div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;RGB888 IRAM_ATTR BitmappedDisplayController::getActualBrushColor()</div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;{</div><div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;  <span class="keywordflow">return</span> paintState().paintOptions.swapFGBG ? paintState().penColor : paintState().brushColor;</div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;}</div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;</div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;RGB888 IRAM_ATTR BitmappedDisplayController::getActualPenColor()</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;{</div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;  <span class="keywordflow">return</span> paintState().paintOptions.swapFGBG ? paintState().brushColor : paintState().penColor;</div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;}</div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;</div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::lineTo(Point <span class="keyword">const</span> &amp; position, Rect &amp; updateRect)</div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;{</div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;  RGB888 color = getActualPenColor();</div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;</div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;  <span class="keywordtype">int</span> origX = paintState().origin.X;</div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;  <span class="keywordtype">int</span> origY = paintState().origin.Y;</div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;  <span class="keywordtype">int</span> x1 = paintState().position.X;</div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;  <span class="keywordtype">int</span> y1 = paintState().position.Y;</div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;  <span class="keywordtype">int</span> x2 = position.X + origX;</div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;  <span class="keywordtype">int</span> y2 = position.Y + origY;</div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;  <span class="keywordtype">int</span> hw = paintState().penWidth / 2;</div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;  updateRect = updateRect.merge(Rect(imin(x1, x2) - hw, imin(y1, y2) - hw, imax(x1, x2) + hw, imax(y1, y2) + hw));</div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;  absDrawLine(x1, y1, x2, y2, color);</div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;  paintState().position = Point(x2, y2);</div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;}</div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::updateAbsoluteClippingRect()</div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;{</div><div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;  <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a> = iclamp(paintState().origin.X + paintState().clippingRect.X1, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">getViewPortWidth</a>() - 1);</div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;  <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a> = iclamp(paintState().origin.Y + paintState().clippingRect.Y1, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">getViewPortHeight</a>() - 1);</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;  <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a> = iclamp(paintState().origin.X + paintState().clippingRect.X2, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">getViewPortWidth</a>() - 1);</div><div class="line"><a name="l00850"></a><span class="lineno">  850</span>&#160;  <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a> = iclamp(paintState().origin.Y + paintState().clippingRect.Y2, 0, <a class="code" href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">getViewPortHeight</a>() - 1);</div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;  paintState().absClippingRect = Rect(<a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>, <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a>, <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a>);</div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;}</div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;</div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::drawRect(Rect <span class="keyword">const</span> &amp; rect, Rect &amp; updateRect)</div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;{</div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;  <span class="keywordtype">int</span> x1 = (rect.X1 &lt; rect.X2 ? rect.X1 : rect.X2) + paintState().origin.X;</div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;  <span class="keywordtype">int</span> y1 = (rect.Y1 &lt; rect.Y2 ? rect.Y1 : rect.Y2) + paintState().origin.Y;</div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;  <span class="keywordtype">int</span> x2 = (rect.X1 &lt; rect.X2 ? rect.X2 : rect.X1) + paintState().origin.X;</div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;  <span class="keywordtype">int</span> y2 = (rect.Y1 &lt; rect.Y2 ? rect.Y2 : rect.Y1) + paintState().origin.Y;</div><div class="line"><a name="l00861"></a><span class="lineno">  861</span>&#160;</div><div class="line"><a name="l00862"></a><span class="lineno">  862</span>&#160;  <span class="keywordtype">int</span> hw = paintState().penWidth / 2;</div><div class="line"><a name="l00863"></a><span class="lineno">  863</span>&#160;  updateRect = updateRect.merge(Rect(x1 - hw, y1 - hw, x2 + hw, y2 + hw));</div><div class="line"><a name="l00864"></a><span class="lineno">  864</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l00865"></a><span class="lineno">  865</span>&#160;  RGB888 color = getActualPenColor();</div><div class="line"><a name="l00866"></a><span class="lineno">  866</span>&#160;</div><div class="line"><a name="l00867"></a><span class="lineno">  867</span>&#160;  absDrawLine(x1 + 1, y1,     x2, y1, color);</div><div class="line"><a name="l00868"></a><span class="lineno">  868</span>&#160;  absDrawLine(x2,     y1 + 1, x2, y2, color);</div><div class="line"><a name="l00869"></a><span class="lineno">  869</span>&#160;  absDrawLine(x2 - 1, y2,     x1, y2, color);</div><div class="line"><a name="l00870"></a><span class="lineno">  870</span>&#160;  absDrawLine(x1,     y2 - 1, x1, y1, color);</div><div class="line"><a name="l00871"></a><span class="lineno">  871</span>&#160;}</div><div class="line"><a name="l00872"></a><span class="lineno">  872</span>&#160;</div><div class="line"><a name="l00873"></a><span class="lineno">  873</span>&#160;</div><div class="line"><a name="l00874"></a><span class="lineno">  874</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::fillRect(Rect <span class="keyword">const</span> &amp; rect, RGB888 <span class="keyword">const</span> &amp; color, Rect &amp; updateRect)</div><div class="line"><a name="l00875"></a><span class="lineno">  875</span>&#160;{</div><div class="line"><a name="l00876"></a><span class="lineno">  876</span>&#160;  <span class="keywordtype">int</span> x1 = (rect.X1 &lt; rect.X2 ? rect.X1 : rect.X2) + paintState().origin.X;</div><div class="line"><a name="l00877"></a><span class="lineno">  877</span>&#160;  <span class="keywordtype">int</span> y1 = (rect.Y1 &lt; rect.Y2 ? rect.Y1 : rect.Y2) + paintState().origin.Y;</div><div class="line"><a name="l00878"></a><span class="lineno">  878</span>&#160;  <span class="keywordtype">int</span> x2 = (rect.X1 &lt; rect.X2 ? rect.X2 : rect.X1) + paintState().origin.X;</div><div class="line"><a name="l00879"></a><span class="lineno">  879</span>&#160;  <span class="keywordtype">int</span> y2 = (rect.Y1 &lt; rect.Y2 ? rect.Y2 : rect.Y1) + paintState().origin.Y;</div><div class="line"><a name="l00880"></a><span class="lineno">  880</span>&#160;</div><div class="line"><a name="l00881"></a><span class="lineno">  881</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX1 = paintState().absClippingRect.X1;</div><div class="line"><a name="l00882"></a><span class="lineno">  882</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY1 = paintState().absClippingRect.Y1;</div><div class="line"><a name="l00883"></a><span class="lineno">  883</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX2 = paintState().absClippingRect.X2;</div><div class="line"><a name="l00884"></a><span class="lineno">  884</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY2 = paintState().absClippingRect.Y2;</div><div class="line"><a name="l00885"></a><span class="lineno">  885</span>&#160;</div><div class="line"><a name="l00886"></a><span class="lineno">  886</span>&#160;  <span class="keywordflow">if</span> (x1 &gt; clipX2 || x2 &lt; clipX1 || y1 &gt; clipY2 || y2 &lt; clipY1)</div><div class="line"><a name="l00887"></a><span class="lineno">  887</span>&#160;    <span class="keywordflow">return</span>;</div><div class="line"><a name="l00888"></a><span class="lineno">  888</span>&#160;</div><div class="line"><a name="l00889"></a><span class="lineno">  889</span>&#160;  x1 = iclamp(x1, clipX1, clipX2);</div><div class="line"><a name="l00890"></a><span class="lineno">  890</span>&#160;  y1 = iclamp(y1, clipY1, clipY2);</div><div class="line"><a name="l00891"></a><span class="lineno">  891</span>&#160;  x2 = iclamp(x2, clipX1, clipX2);</div><div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;  y2 = iclamp(y2, clipY1, clipY2);</div><div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;</div><div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;  updateRect = updateRect.merge(Rect(x1, y1, x2, y2));</div><div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l00896"></a><span class="lineno">  896</span>&#160;</div><div class="line"><a name="l00897"></a><span class="lineno">  897</span>&#160;  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = y1; y &lt;= y2; ++y)</div><div class="line"><a name="l00898"></a><span class="lineno">  898</span>&#160;    rawFillRow(y, x1, x2, color);</div><div class="line"><a name="l00899"></a><span class="lineno">  899</span>&#160;}</div><div class="line"><a name="l00900"></a><span class="lineno">  900</span>&#160;</div><div class="line"><a name="l00901"></a><span class="lineno">  901</span>&#160;</div><div class="line"><a name="l00902"></a><span class="lineno">  902</span>&#160;<span class="comment">// McIlroy&#39;s algorithm</span></div><div class="line"><a name="l00903"></a><span class="lineno">  903</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::fillEllipse(<span class="keywordtype">int</span> centerX, <span class="keywordtype">int</span> centerY, Size <span class="keyword">const</span> &amp; size, RGB888 <span class="keyword">const</span> &amp; color, Rect &amp; updateRect)</div><div class="line"><a name="l00904"></a><span class="lineno">  904</span>&#160;{</div><div class="line"><a name="l00905"></a><span class="lineno">  905</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX1 = paintState().absClippingRect.X1;</div><div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY1 = paintState().absClippingRect.Y1;</div><div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX2 = paintState().absClippingRect.X2;</div><div class="line"><a name="l00908"></a><span class="lineno">  908</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY2 = paintState().absClippingRect.Y2;</div><div class="line"><a name="l00909"></a><span class="lineno">  909</span>&#160;</div><div class="line"><a name="l00910"></a><span class="lineno">  910</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> halfWidth  = size.width / 2;</div><div class="line"><a name="l00911"></a><span class="lineno">  911</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> halfHeight = size.height / 2;</div><div class="line"><a name="l00912"></a><span class="lineno">  912</span>&#160;</div><div class="line"><a name="l00913"></a><span class="lineno">  913</span>&#160;  updateRect = updateRect.merge(Rect(centerX - halfWidth, centerY - halfHeight, centerX + halfWidth, centerY + halfHeight));</div><div class="line"><a name="l00914"></a><span class="lineno">  914</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l00915"></a><span class="lineno">  915</span>&#160;</div><div class="line"><a name="l00916"></a><span class="lineno">  916</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> a2 = halfWidth * halfWidth;</div><div class="line"><a name="l00917"></a><span class="lineno">  917</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> b2 = halfHeight * halfHeight;</div><div class="line"><a name="l00918"></a><span class="lineno">  918</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> crit1 = -(a2 / 4 + halfWidth % 2 + b2);</div><div class="line"><a name="l00919"></a><span class="lineno">  919</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> crit2 = -(b2 / 4 + halfHeight % 2 + a2);</div><div class="line"><a name="l00920"></a><span class="lineno">  920</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> crit3 = -(b2 / 4 + halfHeight % 2);</div><div class="line"><a name="l00921"></a><span class="lineno">  921</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> d2xt = 2 * b2;</div><div class="line"><a name="l00922"></a><span class="lineno">  922</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> d2yt = 2 * a2;</div><div class="line"><a name="l00923"></a><span class="lineno">  923</span>&#160;  <span class="keywordtype">int</span> x = 0;          <span class="comment">// travels from 0 up to halfWidth</span></div><div class="line"><a name="l00924"></a><span class="lineno">  924</span>&#160;  <span class="keywordtype">int</span> y = halfHeight; <span class="comment">// travels from halfHeight down to 0</span></div><div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;  <span class="keywordtype">int</span> <a class="code" href="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476.html#a09a2a45f731b02946ff6d3cd15c1a476">width</a> = 1;</div><div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;  <span class="keywordtype">int</span> t = -a2 * y;</div><div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;  <span class="keywordtype">int</span> dxt = 2 * b2 * x;</div><div class="line"><a name="l00928"></a><span class="lineno">  928</span>&#160;  <span class="keywordtype">int</span> dyt = -2 * a2 * y;</div><div class="line"><a name="l00929"></a><span class="lineno">  929</span>&#160;</div><div class="line"><a name="l00930"></a><span class="lineno">  930</span>&#160;  <span class="keywordflow">while</span> (y &gt;= 0 &amp;&amp; x &lt;= halfWidth) {</div><div class="line"><a name="l00931"></a><span class="lineno">  931</span>&#160;    <span class="keywordflow">if</span> (t + b2 * x &lt;= crit1 || t + a2 * y &lt;= crit3) {</div><div class="line"><a name="l00932"></a><span class="lineno">  932</span>&#160;      x++;</div><div class="line"><a name="l00933"></a><span class="lineno">  933</span>&#160;      dxt += d2xt;</div><div class="line"><a name="l00934"></a><span class="lineno">  934</span>&#160;      t += dxt;</div><div class="line"><a name="l00935"></a><span class="lineno">  935</span>&#160;      <a class="code" href="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476.html#a09a2a45f731b02946ff6d3cd15c1a476">width</a> += 2;</div><div class="line"><a name="l00936"></a><span class="lineno">  936</span>&#160;    } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00937"></a><span class="lineno">  937</span>&#160;      <span class="keywordtype">int</span> col1 = centerX - x;</div><div class="line"><a name="l00938"></a><span class="lineno">  938</span>&#160;      <span class="keywordtype">int</span> col2 = centerX - x + <a class="code" href="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476.html#a09a2a45f731b02946ff6d3cd15c1a476">width</a> - 1;</div><div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;      <span class="keywordflow">if</span> (col1 &lt;= clipX2 &amp;&amp; col2 &gt;= clipX1) {</div><div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160;        col1 = iclamp(col1, clipX1, clipX2);</div><div class="line"><a name="l00941"></a><span class="lineno">  941</span>&#160;        col2 = iclamp(col2, clipX1, clipX2);</div><div class="line"><a name="l00942"></a><span class="lineno">  942</span>&#160;        <span class="keywordtype">int</span> row1 = centerY - y;</div><div class="line"><a name="l00943"></a><span class="lineno">  943</span>&#160;        <span class="keywordtype">int</span> row2 = centerY + y;</div><div class="line"><a name="l00944"></a><span class="lineno">  944</span>&#160;        <span class="keywordflow">if</span> (row1 &gt;= clipY1 &amp;&amp; row1 &lt;= clipY2)</div><div class="line"><a name="l00945"></a><span class="lineno">  945</span>&#160;          rawFillRow(row1, col1, col2, color);</div><div class="line"><a name="l00946"></a><span class="lineno">  946</span>&#160;        <span class="keywordflow">if</span> (y != 0 &amp;&amp; row2 &gt;= clipY1 &amp;&amp; row2 &lt;= clipY2)</div><div class="line"><a name="l00947"></a><span class="lineno">  947</span>&#160;          rawFillRow(row2, col1, col2, color);</div><div class="line"><a name="l00948"></a><span class="lineno">  948</span>&#160;      }</div><div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;      <span class="keywordflow">if</span> (t - a2 * y &lt;= crit2) {</div><div class="line"><a name="l00950"></a><span class="lineno">  950</span>&#160;        x++;</div><div class="line"><a name="l00951"></a><span class="lineno">  951</span>&#160;        dxt += d2xt;</div><div class="line"><a name="l00952"></a><span class="lineno">  952</span>&#160;        t += dxt;</div><div class="line"><a name="l00953"></a><span class="lineno">  953</span>&#160;        <a class="code" href="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476.html#a09a2a45f731b02946ff6d3cd15c1a476">width</a> += 2;</div><div class="line"><a name="l00954"></a><span class="lineno">  954</span>&#160;      }</div><div class="line"><a name="l00955"></a><span class="lineno">  955</span>&#160;      y--;</div><div class="line"><a name="l00956"></a><span class="lineno">  956</span>&#160;      dyt += d2yt;</div><div class="line"><a name="l00957"></a><span class="lineno">  957</span>&#160;      t += dyt;</div><div class="line"><a name="l00958"></a><span class="lineno">  958</span>&#160;    }</div><div class="line"><a name="l00959"></a><span class="lineno">  959</span>&#160;  }</div><div class="line"><a name="l00960"></a><span class="lineno">  960</span>&#160;  <span class="comment">// one line horizontal ellipse case</span></div><div class="line"><a name="l00961"></a><span class="lineno">  961</span>&#160;  <span class="keywordflow">if</span> (halfHeight == 0 &amp;&amp; centerY &gt;= clipY1 &amp;&amp; centerY &lt;= clipY2)</div><div class="line"><a name="l00962"></a><span class="lineno">  962</span>&#160;    rawFillRow(centerY, iclamp(centerX - halfWidth, clipX1, clipX2), iclamp(centerX - halfWidth + 2 * halfWidth + 1, clipX1, clipX2), color);</div><div class="line"><a name="l00963"></a><span class="lineno">  963</span>&#160;}</div><div class="line"><a name="l00964"></a><span class="lineno">  964</span>&#160;</div><div class="line"><a name="l00965"></a><span class="lineno">  965</span>&#160;</div><div class="line"><a name="l00966"></a><span class="lineno">  966</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::renderGlyphsBuffer(GlyphsBufferRenderInfo <span class="keyword">const</span> &amp; glyphsBufferRenderInfo, Rect &amp; updateRect)</div><div class="line"><a name="l00967"></a><span class="lineno">  967</span>&#160;{</div><div class="line"><a name="l00968"></a><span class="lineno">  968</span>&#160;  <span class="keywordtype">int</span> itemX = glyphsBufferRenderInfo.itemX;</div><div class="line"><a name="l00969"></a><span class="lineno">  969</span>&#160;  <span class="keywordtype">int</span> itemY = glyphsBufferRenderInfo.itemY;</div><div class="line"><a name="l00970"></a><span class="lineno">  970</span>&#160;</div><div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;  <span class="keywordtype">int</span> glyphsWidth  = glyphsBufferRenderInfo.glyphsBuffer-&gt;glyphsWidth;</div><div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;  <span class="keywordtype">int</span> glyphsHeight = glyphsBufferRenderInfo.glyphsBuffer-&gt;glyphsHeight;</div><div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;</div><div class="line"><a name="l00974"></a><span class="lineno">  974</span>&#160;  uint32_t <span class="keyword">const</span> * mapItem = glyphsBufferRenderInfo.glyphsBuffer-&gt;map + itemX + itemY * glyphsBufferRenderInfo.glyphsBuffer-&gt;columns;</div><div class="line"><a name="l00975"></a><span class="lineno">  975</span>&#160;</div><div class="line"><a name="l00976"></a><span class="lineno">  976</span>&#160;  GlyphOptions glyphOptions = glyphMapItem_getOptions(mapItem);</div><div class="line"><a name="l00977"></a><span class="lineno">  977</span>&#160;  <span class="keyword">auto</span> fgColor = glyphMapItem_getFGColor(mapItem);</div><div class="line"><a name="l00978"></a><span class="lineno">  978</span>&#160;  <span class="keyword">auto</span> bgColor = glyphMapItem_getBGColor(mapItem);</div><div class="line"><a name="l00979"></a><span class="lineno">  979</span>&#160;</div><div class="line"><a name="l00980"></a><span class="lineno">  980</span>&#160;  Glyph glyph;</div><div class="line"><a name="l00981"></a><span class="lineno">  981</span>&#160;  glyph.X      = (int16_t) (itemX * glyphsWidth * (glyphOptions.doubleWidth ? 2 : 1));</div><div class="line"><a name="l00982"></a><span class="lineno">  982</span>&#160;  glyph.Y      = (int16_t) (itemY * glyphsHeight);</div><div class="line"><a name="l00983"></a><span class="lineno">  983</span>&#160;  glyph.width  = glyphsWidth;</div><div class="line"><a name="l00984"></a><span class="lineno">  984</span>&#160;  glyph.height = glyphsHeight;</div><div class="line"><a name="l00985"></a><span class="lineno">  985</span>&#160;  glyph.data   = glyphsBufferRenderInfo.glyphsBuffer-&gt;glyphsData + glyphMapItem_getIndex(mapItem) * glyphsHeight * ((glyphsWidth + 7) / 8);;</div><div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;</div><div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;  drawGlyph(glyph, glyphOptions, fgColor, bgColor, updateRect);</div><div class="line"><a name="l00988"></a><span class="lineno">  988</span>&#160;}</div><div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160;</div><div class="line"><a name="l00990"></a><span class="lineno">  990</span>&#160;</div><div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::drawPath(Path <span class="keyword">const</span> &amp; path, Rect &amp; updateRect)</div><div class="line"><a name="l00992"></a><span class="lineno">  992</span>&#160;{</div><div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160;  RGB888 color = getActualPenColor();</div><div class="line"><a name="l00994"></a><span class="lineno">  994</span>&#160;</div><div class="line"><a name="l00995"></a><span class="lineno">  995</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX1 = paintState().absClippingRect.X1;</div><div class="line"><a name="l00996"></a><span class="lineno">  996</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY1 = paintState().absClippingRect.Y1;</div><div class="line"><a name="l00997"></a><span class="lineno">  997</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX2 = paintState().absClippingRect.X2;</div><div class="line"><a name="l00998"></a><span class="lineno">  998</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY2 = paintState().absClippingRect.Y2;</div><div class="line"><a name="l00999"></a><span class="lineno">  999</span>&#160;</div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;  <span class="keywordtype">int</span> origX = paintState().origin.X;</div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;  <span class="keywordtype">int</span> origY = paintState().origin.Y;</div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160;</div><div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;  <span class="keywordtype">int</span> minX = clipX1;</div><div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160;  <span class="keywordtype">int</span> maxX = clipX2 + 1;</div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;  <span class="keywordtype">int</span> minY = INT_MAX;</div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;  <span class="keywordtype">int</span> maxY = 0;</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; path.pointsCount; ++i) {</div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;    <span class="keywordtype">int</span> py = path.points[i].Y + origY;</div><div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160;    <span class="keywordflow">if</span> (py &lt; minY)</div><div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160;      minY = py;</div><div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160;    <span class="keywordflow">if</span> (py &gt; maxY)</div><div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;      maxY = py;</div><div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;  }</div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;  minY = tmax(clipY1, minY);</div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160;  maxY = tmin(clipY2, maxY);</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;</div><div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160;  <span class="keywordtype">int</span> hw = paintState().penWidth / 2;</div><div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160;  updateRect = updateRect.merge(Rect(minX - hw, minY - hw, maxX + hw, maxY + hw));</div><div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;</div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;  <span class="keywordtype">int</span> i = 0;</div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;  <span class="keywordflow">for</span> (; i &lt; path.pointsCount - 1; ++i) {</div><div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> x1 = path.points[i].X + origX;</div><div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> y1 = path.points[i].Y + origY;</div><div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> x2 = path.points[i + 1].X + origX;</div><div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> y2 = path.points[i + 1].Y + origY;</div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;    absDrawLine(x1, y1, x2, y2, color);</div><div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160;  }</div><div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> x1 = path.points[i].X + origX;</div><div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> y1 = path.points[i].Y + origY;</div><div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> x2 = path.points[0].X + origX;</div><div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> y2 = path.points[0].Y + origY;</div><div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;  absDrawLine(x1, y1, x2, y2, color);</div><div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;</div><div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160;  <span class="keywordflow">if</span> (path.freePoints)</div><div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;    m_primDynMemPool.free((<span class="keywordtype">void</span>*)path.points);</div><div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;}</div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;</div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::fillPath(Path <span class="keyword">const</span> &amp; path, RGB888 <span class="keyword">const</span> &amp; color, Rect &amp; updateRect)</div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;{</div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX1 = paintState().absClippingRect.X1;</div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY1 = paintState().absClippingRect.Y1;</div><div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipX2 = paintState().absClippingRect.X2;</div><div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> clipY2 = paintState().absClippingRect.Y2;</div><div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;</div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> origX = paintState().origin.X;</div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> origY = paintState().origin.Y;</div><div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160;</div><div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160;  <span class="keywordtype">int</span> minX = clipX1;</div><div class="line"><a name="l01051"></a><span class="lineno"> 1051</span>&#160;  <span class="keywordtype">int</span> maxX = clipX2 + 1;</div><div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>&#160;  <span class="keywordtype">int</span> minY = INT_MAX;</div><div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>&#160;  <span class="keywordtype">int</span> maxY = 0;</div><div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; path.pointsCount; ++i) {</div><div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;    <span class="keywordtype">int</span> py = path.points[i].Y + origY;</div><div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>&#160;    <span class="keywordflow">if</span> (py &lt; minY)</div><div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>&#160;      minY = py;</div><div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>&#160;    <span class="keywordflow">if</span> (py &gt; maxY)</div><div class="line"><a name="l01059"></a><span class="lineno"> 1059</span>&#160;      maxY = py;</div><div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;  }</div><div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;  minY = tmax(clipY1, minY);</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;  maxY = tmin(clipY2, maxY);</div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;</div><div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;  updateRect = updateRect.merge(Rect(minX, minY, maxX, maxY));</div><div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>&#160;</div><div class="line"><a name="l01067"></a><span class="lineno"> 1067</span>&#160;  int16_t nodeX[path.pointsCount];</div><div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>&#160;</div><div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>&#160;  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> pixelY = minY; pixelY &lt;= maxY; ++pixelY) {</div><div class="line"><a name="l01070"></a><span class="lineno"> 1070</span>&#160;</div><div class="line"><a name="l01071"></a><span class="lineno"> 1071</span>&#160;    <span class="keywordtype">int</span> nodes = 0;</div><div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;    <span class="keywordtype">int</span> j = path.pointsCount - 1;</div><div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; path.pointsCount; ++i) {</div><div class="line"><a name="l01074"></a><span class="lineno"> 1074</span>&#160;      <span class="keywordtype">int</span> piy = path.points[i].Y + origY;</div><div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160;      <span class="keywordtype">int</span> pjy = path.points[j].Y + origY;</div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;      <span class="keywordflow">if</span> ((piy &lt; pixelY &amp;&amp; pjy &gt;= pixelY) || (pjy &lt; pixelY &amp;&amp; piy &gt;= pixelY)) {</div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;        <span class="keywordtype">int</span> pjx = path.points[j].X + origX;</div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;        <span class="keywordtype">int</span> pix = path.points[i].X + origX;</div><div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;        <span class="keywordtype">int</span> a = (pixelY - piy) * (pjx - pix);</div><div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160;        <span class="keywordtype">int</span> b = (pjy - piy);</div><div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;        nodeX[nodes++] = pix + a / b + (((a &lt; 0) ^ (b &gt; 0)) &amp;&amp; (a % b));</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;      }</div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160;      j = i;</div><div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160;    }</div><div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160;</div><div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160;    <span class="keywordtype">int</span> i = 0;</div><div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160;    <span class="keywordflow">while</span> (i &lt; nodes - 1) {</div><div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160;      <span class="keywordflow">if</span> (nodeX[i] &gt; nodeX[i + 1]) {</div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160;        tswap(nodeX[i], nodeX[i + 1]);</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;        <span class="keywordflow">if</span> (i)</div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;          --i;</div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160;      } <span class="keywordflow">else</span></div><div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160;        ++i;</div><div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;    }</div><div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160;</div><div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; nodes; i += 2) {</div><div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160;      <span class="keywordflow">if</span> (nodeX[i] &gt;= maxX)</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;        <span class="keywordflow">break</span>;</div><div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160;      <span class="keywordflow">if</span> (nodeX[i + 1] &gt; minX) {</div><div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>&#160;        <span class="keywordflow">if</span> (nodeX[i] &lt; minX)</div><div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;          nodeX[i] = minX;</div><div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;        <span class="keywordflow">if</span> (nodeX[i + 1] &gt; maxX)</div><div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;          nodeX[i + 1] = maxX;</div><div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;        rawFillRow(pixelY, nodeX[i], nodeX[i + 1] - 1, color);</div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;      }</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;    }</div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;  }</div><div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;</div><div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;  <span class="keywordflow">if</span> (path.freePoints)</div><div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;    m_primDynMemPool.free((<span class="keywordtype">void</span>*)path.points);</div><div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;}</div><div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;</div><div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;</div><div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::absDrawThickLine(<span class="keywordtype">int</span> <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>, <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a>, <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a>, <span class="keywordtype">int</span> penWidth, RGB888 <span class="keyword">const</span> &amp; color)</div><div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;{</div><div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;  <span class="comment">// just to &quot;de-absolutize&quot;</span></div><div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> origX = paintState().origin.X;</div><div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> origY = paintState().origin.Y;</div><div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;  <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a> -= origX;</div><div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;  <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a> -= origY;</div><div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;  <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a> -= origX;</div><div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>&#160;  <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a> -= origY;</div><div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>&#160;</div><div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;  Point pts[4];</div><div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;</div><div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">double</span> angle = atan2(<a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a> - <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a> - <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>);</div><div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">double</span> pw = (double)penWidth / 2.0;</div><div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> ofs1 = lround(pw * cos(angle + M_PI_2));</div><div class="line"><a name="l01129"></a><span class="lineno"> 1129</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> ofs2 = lround(pw * sin(angle + M_PI_2));</div><div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> ofs3 = lround(pw * cos(angle - M_PI_2));</div><div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>&#160;  <span class="keyword">const</span> <span class="keywordtype">int</span> ofs4 = lround(pw * sin(angle - M_PI_2));</div><div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;  pts[0].X = <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a> + ofs1;</div><div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;  pts[0].Y = <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a> + ofs2;</div><div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>&#160;  pts[1].X = <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a> + ofs3;</div><div class="line"><a name="l01135"></a><span class="lineno"> 1135</span>&#160;  pts[1].Y = <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a> + ofs4;</div><div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>&#160;  pts[2].X = <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a> + ofs3;</div><div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>&#160;  pts[2].Y = <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a> + ofs4;</div><div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>&#160;  pts[3].X = <a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a> + ofs1;</div><div class="line"><a name="l01139"></a><span class="lineno"> 1139</span>&#160;  pts[3].Y = <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a> + ofs2;</div><div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;</div><div class="line"><a name="l01141"></a><span class="lineno"> 1141</span>&#160;  Rect updateRect;</div><div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;  Path path = { pts, 4, <span class="keyword">false</span> };</div><div class="line"><a name="l01143"></a><span class="lineno"> 1143</span>&#160;  fillPath(path, color, updateRect);</div><div class="line"><a name="l01144"></a><span class="lineno"> 1144</span>&#160;</div><div class="line"><a name="l01145"></a><span class="lineno"> 1145</span>&#160;  <span class="keywordflow">switch</span> (paintState().lineEnds) {</div><div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_ga8ac9813c9c9df8a1e7f6ec66b346f08e.html#gga8ac9813c9c9df8a1e7f6ec66b346f08ea30954d90085f6eaaf5817917fc5fecb3">LineEnds::Circle</a>:</div><div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;      <span class="keywordflow">if</span> ((penWidth &amp; 1) == 0)</div><div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>&#160;        --penWidth;</div><div class="line"><a name="l01149"></a><span class="lineno"> 1149</span>&#160;      fillEllipse(<a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>, <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, Size(penWidth, penWidth), color, updateRect);</div><div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>&#160;      fillEllipse(<a class="code" href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a>, <a class="code" href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a>, Size(penWidth, penWidth), color, updateRect);</div><div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l01152"></a><span class="lineno"> 1152</span>&#160;    <span class="keywordflow">default</span>:</div><div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>&#160;  }</div><div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>&#160;}</div><div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>&#160;</div><div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160;</div><div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::drawBitmap(BitmapDrawingInfo <span class="keyword">const</span> &amp; bitmapDrawingInfo, Rect &amp; updateRect)</div><div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;{</div><div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;  <span class="keywordtype">int</span> x = bitmapDrawingInfo.X + paintState().origin.X;</div><div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>&#160;  <span class="keywordtype">int</span> y = bitmapDrawingInfo.Y + paintState().origin.Y;</div><div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>&#160;  updateRect = updateRect.merge(Rect(x, y, x + bitmapDrawingInfo.bitmap-&gt;width - 1, y + bitmapDrawingInfo.bitmap-&gt;height - 1));</div><div class="line"><a name="l01163"></a><span class="lineno"> 1163</span>&#160;  hideSprites(updateRect);</div><div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>&#160;  absDrawBitmap(x, y, bitmapDrawingInfo.bitmap, <span class="keyword">nullptr</span>, <span class="keyword">false</span>);</div><div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>&#160;}</div><div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;</div><div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160;</div><div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160;<span class="keywordtype">void</span> IRAM_ATTR BitmappedDisplayController::absDrawBitmap(<span class="keywordtype">int</span> destX, <span class="keywordtype">int</span> destY, Bitmap <span class="keyword">const</span> * bitmap, <span class="keywordtype">void</span> * saveBackground, <span class="keywordtype">bool</span> ignoreClippingRect)</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;{</div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160; 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 <span class="keywordtype">int</span> <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a> = 0;</div><div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160;  <span class="keywordtype">int</span> YCount = <a class="code" href="displaycontroller_8h_adcf201a8aabf55cb352ec05331242594.html#adcf201a8aabf55cb352ec05331242594">height</a>;</div><div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160;</div><div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;  <span class="keywordflow">if</span> (destY &lt; clipY1) {</div><div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160;    <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a> = clipY1 - destY;</div><div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;    destY = clipY1;</div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160; 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<a class="code" href="displaycontroller_8h_adcf201a8aabf55cb352ec05331242594.html#adcf201a8aabf55cb352ec05331242594">height</a>)</div><div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;    YCount = <a class="code" href="displaycontroller_8h_adcf201a8aabf55cb352ec05331242594.html#adcf201a8aabf55cb352ec05331242594">height</a> - <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>;</div><div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160;</div><div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160;  <span class="keywordflow">switch</span> (bitmap-&gt;format) {</div><div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;</div><div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221aec0fc0100c4fc1ce4eea230c3dc10360">PixelFormat::Undefined</a>:</div><div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160; 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   <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a4a18312b5b75f549d5551e5912ad6ebf">PixelFormat::Mask</a>:</div><div class="line"><a name="l01221"></a><span class="lineno"> 1221</span>&#160;      rawDrawBitmap_Mask(destX, destY, bitmap, saveBackground, <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>, <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, XCount, YCount);</div><div class="line"><a name="l01222"></a><span class="lineno"> 1222</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l01223"></a><span class="lineno"> 1223</span>&#160;</div><div class="line"><a name="l01224"></a><span class="lineno"> 1224</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">PixelFormat::RGBA2222</a>:</div><div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;      rawDrawBitmap_RGBA2222(destX, destY, bitmap, saveBackground, <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>, <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, XCount, YCount);</div><div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;    <span class="keywordflow">case</span> <a class="code" href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">PixelFormat::RGBA8888</a>:</div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;      rawDrawBitmap_RGBA8888(destX, destY, bitmap, saveBackground, <a class="code" href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a>, <a class="code" href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a>, XCount, YCount);</div><div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;</div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;  }</div><div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;</div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;}</div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;</div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;</div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;} <span class="comment">// end of namespace</span></div><div class="ttc" id="fabutils_8h_aacc253365e856de8781b525223af3c52_html_aacc253365e856de8781b525223af3c52"><div class="ttname"><a href="fabutils_8h_aacc253365e856de8781b525223af3c52.html#aacc253365e856de8781b525223af3c52">X2</a></div><div class="ttdeci">int16_t X2</div><div class="ttdef"><b>Definition:</b> <a href="fabutils_8h_source.html#l00179">fabutils.h:179</a></div></div>
<div class="ttc" id="structfabgl_1_1_cursor_html"><div class="ttname"><a href="structfabgl_1_1_cursor.html">fabgl::Cursor</a></div><div class="ttdoc">Defines a cursor. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00528">displaycontroller.h:528</a></div></div>
<div class="ttc" id="structfabgl_1_1_cursor_a068b9d6ed14249ac8d20123435be5356_html_a068b9d6ed14249ac8d20123435be5356"><div class="ttname"><a href="structfabgl_1_1_cursor_a068b9d6ed14249ac8d20123435be5356.html#a068b9d6ed14249ac8d20123435be5356">fabgl::Cursor::hotspotY</a></div><div class="ttdeci">int16_t hotspotY</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00530">displaycontroller.h:530</a></div></div>
<div class="ttc" id="structfabgl_1_1_sprite_html"><div class="ttname"><a href="structfabgl_1_1_sprite.html">fabgl::Sprite</a></div><div class="ttdoc">Represents a sprite. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00546">displaycontroller.h:546</a></div></div>
<div class="ttc" id="structfabgl_1_1_cursor_ab90f53fbe007c65f80d83ece2352f49a_html_ab90f53fbe007c65f80d83ece2352f49a"><div class="ttname"><a href="structfabgl_1_1_cursor_ab90f53fbe007c65f80d83ece2352f49a.html#ab90f53fbe007c65f80d83ece2352f49a">fabgl::Cursor::bitmap</a></div><div class="ttdeci">Bitmap bitmap</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00531">displaycontroller.h:531</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a75ba732cc6ae90f53757b588f6c75d7e_html_a75ba732cc6ae90f53757b588f6c75d7e"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a75ba732cc6ae90f53757b588f6c75d7e.html#a75ba732cc6ae90f53757b588f6c75d7e">fabgl::BitmappedDisplayController::setSprites</a></div><div class="ttdeci">void setSprites(T *sprites, int count)</div><div class="ttdoc">Sets the list of active sprites. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00839">displaycontroller.h:839</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a5e5288dfa4b4cdcb9380711da9fa1e65_html_a5e5288dfa4b4cdcb9380711da9fa1e65"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a5e5288dfa4b4cdcb9380711da9fa1e65.html#a5e5288dfa4b4cdcb9380711da9fa1e65">fabgl::BitmappedDisplayController::resumeBackgroundPrimitiveExecution</a></div><div class="ttdeci">virtual void resumeBackgroundPrimitiveExecution()=0</div><div class="ttdoc">Resumes drawings after suspendBackgroundPrimitiveExecution(). </div></div>
<div class="ttc" id="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221_html_ggafe919d7a7aeba256337f0fc494cf7221aec0fc0100c4fc1ce4eea230c3dc10360"><div class="ttname"><a href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221aec0fc0100c4fc1ce4eea230c3dc10360">fabgl::PixelFormat::Undefined</a></div></div>
<div class="ttc" id="structfabgl_1_1_r_g_b222_ad6dca68b61d96e60ca0062e00390ba9f_html_ad6dca68b61d96e60ca0062e00390ba9f"><div class="ttname"><a href="structfabgl_1_1_r_g_b222_ad6dca68b61d96e60ca0062e00390ba9f.html#ad6dca68b61d96e60ca0062e00390ba9f">fabgl::RGB222::R</a></div><div class="ttdeci">uint8_t R</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00276">displaycontroller.h:276</a></div></div>
<div class="ttc" id="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07_html_a3e43b2629ffdaba77fe72f8f70818f07"><div class="ttname"><a href="fabutils_8h_a3e43b2629ffdaba77fe72f8f70818f07.html#a3e43b2629ffdaba77fe72f8f70818f07">Y2</a></div><div class="ttdeci">int16_t Y2</div><div class="ttdef"><b>Definition:</b> <a href="fabutils_8h_source.html#l00180">fabutils.h:180</a></div></div>
<div class="ttc" id="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266_html_aefe36b84395404eaeb2fb7bc8dfa9266"><div class="ttname"><a href="fabutils_8h_aefe36b84395404eaeb2fb7bc8dfa9266.html#aefe36b84395404eaeb2fb7bc8dfa9266">Y1</a></div><div class="ttdeci">int16_t Y1</div><div class="ttdef"><b>Definition:</b> <a href="fabutils_8h_source.html#l00178">fabutils.h:178</a></div></div>
<div class="ttc" id="structfabgl_1_1_cursor_a0e4f59780867e7453248d317439cc16e_html_a0e4f59780867e7453248d317439cc16e"><div class="ttname"><a href="structfabgl_1_1_cursor_a0e4f59780867e7453248d317439cc16e.html#a0e4f59780867e7453248d317439cc16e">fabgl::Cursor::hotspotX</a></div><div class="ttdeci">int16_t hotspotX</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00529">displaycontroller.h:529</a></div></div>
<div class="ttc" id="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221_html_ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619"><div class="ttname"><a href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a165f06116e7b8d9b2481dfc805db4619">fabgl::PixelFormat::RGBA8888</a></div></div>
<div class="ttc" id="displaycontroller_8h_abe4637362df8e341470401813999dd17_html_abe4637362df8e341470401813999dd17"><div class="ttname"><a href="displaycontroller_8h_abe4637362df8e341470401813999dd17.html#abe4637362df8e341470401813999dd17">Y</a></div><div class="ttdeci">int16_t Y</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00321">displaycontroller.h:321</a></div></div>
<div class="ttc" id="displaycontroller_8h_html"><div class="ttname"><a href="displaycontroller_8h.html">displaycontroller.h</a></div><div class="ttdoc">This file contains fabgl::BitmappedDisplayController definition. </div></div>
<div class="ttc" id="displaycontroller_8h_a96db82e580e46e24e2b39dd6c5bf7c21_html_a96db82e580e46e24e2b39dd6c5bf7c21"><div class="ttname"><a href="displaycontroller_8h_a96db82e580e46e24e2b39dd6c5bf7c21.html#a96db82e580e46e24e2b39dd6c5bf7c21">data</a></div><div class="ttdeci">uint8_t const  * data</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00324">displaycontroller.h:324</a></div></div>
<div class="ttc" id="group___enumerations_gab87bacfdad76e61b9412d7124be44c1c_html_gab87bacfdad76e61b9412d7124be44c1c"><div class="ttname"><a href="group___enumerations_gab87bacfdad76e61b9412d7124be44c1c.html#gab87bacfdad76e61b9412d7124be44c1c">fabgl::Color</a></div><div class="ttdeci">Color</div><div class="ttdoc">This enum defines named colors. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00202">displaycontroller.h:202</a></div></div>
<div class="ttc" id="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed_html_a0dd601bb81c34d0e0e1c71e445d8c9ed"><div class="ttname"><a href="fabutils_8h_a0dd601bb81c34d0e0e1c71e445d8c9ed.html#a0dd601bb81c34d0e0e1c71e445d8c9ed">X1</a></div><div class="ttdeci">int16_t X1</div><div class="ttdef"><b>Definition:</b> <a href="fabutils_8h_source.html#l00177">fabutils.h:177</a></div></div>
<div class="ttc" id="group___enumerations_ga8ac9813c9c9df8a1e7f6ec66b346f08e_html_gga8ac9813c9c9df8a1e7f6ec66b346f08ea30954d90085f6eaaf5817917fc5fecb3"><div class="ttname"><a href="group___enumerations_ga8ac9813c9c9df8a1e7f6ec66b346f08e.html#gga8ac9813c9c9df8a1e7f6ec66b346f08ea30954d90085f6eaaf5817917fc5fecb3">fabgl::LineEnds::Circle</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8_html_a9274060e33708f97a1d77ca37f7bf0a8"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a9274060e33708f97a1d77ca37f7bf0a8.html#a9274060e33708f97a1d77ca37f7bf0a8">fabgl::BitmappedDisplayController::getViewPortWidth</a></div><div class="ttdeci">virtual int getViewPortWidth()=0</div><div class="ttdoc">Determines horizontal size of the viewport. </div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a_html_ada5f99a696a06cbd96b2b86d1e78878a"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_ada5f99a696a06cbd96b2b86d1e78878a.html#ada5f99a696a06cbd96b2b86d1e78878a">fabgl::BitmappedDisplayController::getViewPortHeight</a></div><div class="ttdeci">virtual int getViewPortHeight()=0</div><div class="ttdoc">Determines vertical size of the viewport. </div></div>
<div class="ttc" id="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221_html_gafe919d7a7aeba256337f0fc494cf7221"><div class="ttname"><a href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#gafe919d7a7aeba256337f0fc494cf7221">fabgl::PixelFormat</a></div><div class="ttdeci">PixelFormat</div><div class="ttdoc">This enum defines a pixel format. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00444">displaycontroller.h:444</a></div></div>
<div class="ttc" id="structfabgl_1_1_bitmap_html"><div class="ttname"><a href="structfabgl_1_1_bitmap.html">fabgl::Bitmap</a></div><div class="ttdoc">Represents an image. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00465">displaycontroller.h:465</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d_html_aeb689cfc2364a4d66e3ac3368146c70d"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_aeb689cfc2364a4d66e3ac3368146c70d.html#aeb689cfc2364a4d66e3ac3368146c70d">fabgl::BitmappedDisplayController::refreshSprites</a></div><div class="ttdeci">void refreshSprites()</div><div class="ttdoc">Forces the sprites to be updated. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8cpp_source.html#l00562">displaycontroller.cpp:562</a></div></div>
<div class="ttc" id="fabutils_8h_html"><div class="ttname"><a href="fabutils_8h.html">fabutils.h</a></div><div class="ttdoc">This file contains some utility classes and functions. </div></div>
<div class="ttc" id="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221_html_ggafe919d7a7aeba256337f0fc494cf7221a4a18312b5b75f549d5551e5912ad6ebf"><div class="ttname"><a href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a4a18312b5b75f549d5551e5912ad6ebf">fabgl::PixelFormat::Mask</a></div></div>
<div class="ttc" id="namespacefabgl_html"><div class="ttname"><a href="namespacefabgl.html">fabgl</a></div><div class="ttdef"><b>Definition:</b> <a href="canvas_8cpp_source.html#l00036">canvas.cpp:36</a></div></div>
<div class="ttc" id="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221_html_ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7"><div class="ttname"><a href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221ab24d28cf12130dc2957866674bc65ff7">fabgl::PixelFormat::RGBA2222</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_abd0898e61591117a7b8dce2fa4b4c4d4_html_abd0898e61591117a7b8dce2fa4b4c4d4"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_abd0898e61591117a7b8dce2fa4b4c4d4.html#abd0898e61591117a7b8dce2fa4b4c4d4">fabgl::BitmappedDisplayController::enableBackgroundPrimitiveExecution</a></div><div class="ttdeci">void enableBackgroundPrimitiveExecution(bool value)</div><div class="ttdoc">Enables or disables drawings inside vertical retracing time. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8cpp_source.html#l00503">displaycontroller.cpp:503</a></div></div>
<div class="ttc" id="structfabgl_1_1_rect_html"><div class="ttname"><a href="structfabgl_1_1_rect.html">fabgl::Rect</a></div><div class="ttdoc">Represents a rectangle. </div><div class="ttdef"><b>Definition:</b> <a href="fabutils_8h_source.html#l00225">fabutils.h:225</a></div></div>
<div class="ttc" id="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f_html_ae0ffb42440f0305b6d22a1c6106b6e6f"><div class="ttname"><a href="structfabgl_1_1_bitmap_ae0ffb42440f0305b6d22a1c6106b6e6f.html#ae0ffb42440f0305b6d22a1c6106b6e6f">fabgl::Bitmap::width</a></div><div class="ttdeci">int16_t width</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00466">displaycontroller.h:466</a></div></div>
<div class="ttc" id="group___enumerations_gab91da6221ce0fc3b24f077fb4b775b2c_html_gab91da6221ce0fc3b24f077fb4b775b2c"><div class="ttname"><a href="group___enumerations_gab91da6221ce0fc3b24f077fb4b775b2c.html#gab91da6221ce0fc3b24f077fb4b775b2c">fabgl::CursorName</a></div><div class="ttdeci">CursorName</div><div class="ttdoc">This enum defines a set of predefined mouse cursors. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00502">displaycontroller.h:502</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a94fd39f8c9245ed51545f9dd6ce7f6ee_html_a94fd39f8c9245ed51545f9dd6ce7f6ee"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a94fd39f8c9245ed51545f9dd6ce7f6ee.html#a94fd39f8c9245ed51545f9dd6ce7f6ee">fabgl::BitmappedDisplayController::setMouseCursor</a></div><div class="ttdeci">void setMouseCursor(Cursor *cursor)</div><div class="ttdoc">Sets mouse cursor and make it visible. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8cpp_source.html#l00659">displaycontroller.cpp:659</a></div></div>
<div class="ttc" id="structfabgl_1_1_r_g_b222_a7c7fb36d372d349a62c14f1e6c7337ea_html_a7c7fb36d372d349a62c14f1e6c7337ea"><div class="ttname"><a href="structfabgl_1_1_r_g_b222_a7c7fb36d372d349a62c14f1e6c7337ea.html#a7c7fb36d372d349a62c14f1e6c7337ea">fabgl::RGB222::B</a></div><div class="ttdeci">uint8_t B</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00278">displaycontroller.h:278</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a6b94fdf3692083a41291eec4920c62d2_html_a6b94fdf3692083a41291eec4920c62d2"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a6b94fdf3692083a41291eec4920c62d2.html#a6b94fdf3692083a41291eec4920c62d2">fabgl::BitmappedDisplayController::queueSize</a></div><div class="ttdeci">static int queueSize</div><div class="ttdoc">Size of display controller primitives queue. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00905">displaycontroller.h:905</a></div></div>
<div class="ttc" id="displaycontroller_8h_aa6aba27bc1a89db9e350b50bbf881f57_html_aa6aba27bc1a89db9e350b50bbf881f57"><div class="ttname"><a href="displaycontroller_8h_aa6aba27bc1a89db9e350b50bbf881f57.html#aa6aba27bc1a89db9e350b50bbf881f57">X</a></div><div class="ttdeci">int16_t X</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00320">displaycontroller.h:320</a></div></div>
<div class="ttc" id="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662_html_a777dd66f9609a587ee98ad50de301662"><div class="ttname"><a href="structfabgl_1_1_bitmap_a777dd66f9609a587ee98ad50de301662.html#a777dd66f9609a587ee98ad50de301662">fabgl::Bitmap::height</a></div><div class="ttdeci">int16_t height</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00467">displaycontroller.h:467</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a5ccd64740850569f8c59d7c83c7590c4_html_a5ccd64740850569f8c59d7c83c7590c4"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a5ccd64740850569f8c59d7c83c7590c4.html#a5ccd64740850569f8c59d7c83c7590c4">fabgl::BitmappedDisplayController::suspendBackgroundPrimitiveExecution</a></div><div class="ttdeci">virtual void suspendBackgroundPrimitiveExecution()=0</div><div class="ttdoc">Suspends drawings. </div></div>
<div class="ttc" id="structfabgl_1_1_r_g_b222_aae2a690e4df0bce516938666009b5ea6_html_aae2a690e4df0bce516938666009b5ea6"><div class="ttname"><a href="structfabgl_1_1_r_g_b222_aae2a690e4df0bce516938666009b5ea6.html#aae2a690e4df0bce516938666009b5ea6">fabgl::RGB222::G</a></div><div class="ttdeci">uint8_t G</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00277">displaycontroller.h:277</a></div></div>
<div class="ttc" id="structfabgl_1_1_bitmap_a655d553e67e161e0952ce91663de4cd1_html_a655d553e67e161e0952ce91663de4cd1"><div class="ttname"><a href="structfabgl_1_1_bitmap_a655d553e67e161e0952ce91663de4cd1.html#a655d553e67e161e0952ce91663de4cd1">fabgl::Bitmap::dataAllocated</a></div><div class="ttdeci">bool dataAllocated</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00471">displaycontroller.h:471</a></div></div>
<div class="ttc" id="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221_html_ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826"><div class="ttname"><a href="group___enumerations_gafe919d7a7aeba256337f0fc494cf7221.html#ggafe919d7a7aeba256337f0fc494cf7221a925641e0b76c28cc940e8f3ca178d826">fabgl::PixelFormat::Native</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_ae0897f2355f7462b5ab003083418e3b4_html_ae0897f2355f7462b5ab003083418e3b4"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_ae0897f2355f7462b5ab003083418e3b4.html#ae0897f2355f7462b5ab003083418e3b4">fabgl::BitmappedDisplayController::setMouseCursorPos</a></div><div class="ttdeci">void setMouseCursorPos(int X, int Y)</div><div class="ttdoc">Sets mouse cursor position. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8cpp_source.html#l00690">displaycontroller.cpp:690</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554_html_a94887c6019244300620e71d52e61a554"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a94887c6019244300620e71d52e61a554.html#a94887c6019244300620e71d52e61a554">fabgl::BitmappedDisplayController::processPrimitives</a></div><div class="ttdeci">void processPrimitives()</div><div class="ttdoc">Draws immediately all primitives in the queue. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8cpp_source.html#l00519">displaycontroller.cpp:519</a></div></div>
<div class="ttc" id="classfabgl_1_1_bitmapped_display_controller_a37da1545d5037b279fbb10c622121427_html_a37da1545d5037b279fbb10c622121427"><div class="ttname"><a href="classfabgl_1_1_bitmapped_display_controller_a37da1545d5037b279fbb10c622121427.html#a37da1545d5037b279fbb10c622121427">fabgl::BitmappedDisplayController::isDoubleBuffered</a></div><div class="ttdeci">bool isDoubleBuffered()</div><div class="ttdoc">Determines whether BitmappedDisplayController is on double buffered mode. </div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00865">displaycontroller.h:865</a></div></div>
<div class="ttc" id="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8_html_abe222f6d3581e7920dcad5306cc906a8"><div class="ttname"><a href="structfabgl_1_1_bitmap_abe222f6d3581e7920dcad5306cc906a8.html#abe222f6d3581e7920dcad5306cc906a8">fabgl::Bitmap::data</a></div><div class="ttdeci">uint8_t * data</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00470">displaycontroller.h:470</a></div></div>
<div class="ttc" id="group___enumerations_ga8ac9813c9c9df8a1e7f6ec66b346f08e_html_gga8ac9813c9c9df8a1e7f6ec66b346f08ea6adf97f83acf6453d4a6a4b1070f3754"><div class="ttname"><a href="group___enumerations_ga8ac9813c9c9df8a1e7f6ec66b346f08e.html#gga8ac9813c9c9df8a1e7f6ec66b346f08ea6adf97f83acf6453d4a6a4b1070f3754">fabgl::LineEnds::None</a></div></div>
<div class="ttc" id="structfabgl_1_1_bitmap_a66a9a92335243033aaf7ac4bd401f78f_html_a66a9a92335243033aaf7ac4bd401f78f"><div class="ttname"><a href="structfabgl_1_1_bitmap_a66a9a92335243033aaf7ac4bd401f78f.html#a66a9a92335243033aaf7ac4bd401f78f">fabgl::Bitmap::format</a></div><div class="ttdeci">PixelFormat format</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00468">displaycontroller.h:468</a></div></div>
<div class="ttc" id="fabglconf_8h_a6a28696a36e7ed9d40cee15b3dba1330_html_a6a28696a36e7ed9d40cee15b3dba1330"><div class="ttname"><a href="fabglconf_8h_a6a28696a36e7ed9d40cee15b3dba1330.html#a6a28696a36e7ed9d40cee15b3dba1330">FABGLIB_PRIMITIVES_DYNBUFFERS_SIZE</a></div><div class="ttdeci">#define FABGLIB_PRIMITIVES_DYNBUFFERS_SIZE</div><div class="ttdef"><b>Definition:</b> <a href="fabglconf_8h_source.html#l00062">fabglconf.h:62</a></div></div>
<div class="ttc" id="displaycontroller_8h_adcf201a8aabf55cb352ec05331242594_html_adcf201a8aabf55cb352ec05331242594"><div class="ttname"><a href="displaycontroller_8h_adcf201a8aabf55cb352ec05331242594.html#adcf201a8aabf55cb352ec05331242594">height</a></div><div class="ttdeci">uint8_t height</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00323">displaycontroller.h:323</a></div></div>
<div class="ttc" id="fabglconf_8h_a96296efdb9380ae194edf41f76134a58_html_a96296efdb9380ae194edf41f76134a58"><div class="ttname"><a href="fabglconf_8h_a96296efdb9380ae194edf41f76134a58.html#a96296efdb9380ae194edf41f76134a58">FABGLIB_DEFAULT_DISPLAYCONTROLLER_QUEUE_SIZE</a></div><div class="ttdeci">#define FABGLIB_DEFAULT_DISPLAYCONTROLLER_QUEUE_SIZE</div><div class="ttdef"><b>Definition:</b> <a href="fabglconf_8h_source.html#l00053">fabglconf.h:53</a></div></div>
<div class="ttc" id="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476_html_a09a2a45f731b02946ff6d3cd15c1a476"><div class="ttname"><a href="displaycontroller_8h_a09a2a45f731b02946ff6d3cd15c1a476.html#a09a2a45f731b02946ff6d3cd15c1a476">width</a></div><div class="ttdeci">uint8_t width</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00322">displaycontroller.h:322</a></div></div>
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